Originally posted by JOhnRose81
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Lets make Lightmass EPIC (and understandable)
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RI3DVIZ replied
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JOhnRose81 repliedRight, but that doesn't boost indirect lighting and reduce dirty walls and light leaks. But you ARE right by saying you lose less detail if you can balance out post process auto exposure and indirect light intensity.
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RI3DVIZ repliedOriginally posted by tupikp View PostYes, Indirect Lighting Intensity really does help lit the room. I'm using it for Skylight only though, not every light source. However I'm curious with that VR Settings. Have you tried using Indirect Lighting Intensity without changing the VR Settings (leave it at 100)?
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tupikp repliedOriginally posted by JOhnRose81 View PostI just wanna throw in my 2 cents. I've noticed that if I set all my Indirect Lighting Intensity to 3 and in World Settings under VR, set World to Meters to 1. Fills up the room with more light and looks great.
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JOhnRose81 repliedI just wanna throw in my 2 cents. I've noticed that if I set all my Indirect Lighting Intensity to 3 and in World Settings under VR, set World to Meters to 1. Fills up the room with more light and looks great.
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mihanix repliedOriginally posted by Robbie222 View PostSo is this working for rotating the hdri that bakes the light? Or just for visual/rendering?
I would like to be able to rotate the hdri in such way that the sun on it is positioned where I have the most light coming through my indoors. ( not for visual but for getting the most light come through when baking).
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mihanix repliedOriginally posted by RI3DVIZ View PostMihanix. I downloaded your scene but when I open it in UE4 - 4.8 there are no assets in the folders, yet they are in the root folders. For some reason they're not showing up in the import dialog either.
Any clues?
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RI3DVIZ repliedMihanix. I downloaded your scene but when I open it in UE4 - 4.8 there are no assets in the folders, yet they are in the root folders. For some reason they're not showing up in the import dialog either.
Any clues?
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Robbie222 repliedOriginally posted by mihanix View PostTry blueprints BP_LightStudio, which is in the Starter Content.
I changed it a little bit
Project: https://mega.nz/#!K5gXCQ4b!AcgCKHqGc...RcQkXVvwelAA68
Preview BaseLigntmass.ini settings from rafareis123: https://mega.nz/#!e4QxXZQR!AknMUXTuh...8aHW2s8rO-p0so
I would like to be able to rotate the hdri in such way that the sun on it is positioned where I have the most light coming through my indoors. ( not for visual but for getting the most light come through when baking).
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heartlessphil repliedThat's because his lightmaps are too low res... The floor is way too big for 1 lightmap.Last edited by heartlessphil; 11-18-2015, 03:36 PM.
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AE_3DFX repliedi wonder how this can help archviz creators in future, i know that baking still has highest quality but still...
https://forums.unrealengine.com/show...ive-plugin-AHR
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