Hi, I've been doing some tests with 4.11, and unfortunately I'm getting some weird stuff in my results, I wouldn't say they're light leaks so far, but they're anomalies in the lighting nertheless.
As you can see, the shadows suddenly 'choke' in some spots near the edges.
I'm using the medium preset.
These are my lightmass settings:
And the .ini changes are only these: NumHemisphereSamples=64
IndirectPhotonDensity=2000
IndirectIrradiancePhotonDensity=1000
IndirectPhotonSearchDistance=180
RecordRadiusScale = 0.12
Besides the artificial lights that were already in the scene, the only change I made was swapping the skylight with a directional light that shines diagonally down into the opening.
Also, adding a portal to the opening where light shines in from changed nothing, apart from making the baking time 3x longer :0
Also, the contact shadows are kinda... weird? At every corner they are there, looking like outlines, making the scene look cartoonish, it definitely doesnt look like something I would get from a vray render, for instance. Is there a way to fix this?
This scene isn't mine, it's one of Raghu's, he used it in the first few pages of this thread. Though the walls are one-sided planes, there are ones on the outside too, so I don't know if that counts as having thickness. But they don't overlap with the ceiling.
Hi, I've been doing some tests with 4.11, and unfortunately I'm getting some weird stuff in my results, I wouldn't say they're light leaks so far, but they're anomalies in the lighting nertheless.
[ATTACH=CONFIG]78795[/ATTACH]
As you can see, the shadows suddenly 'choke' in some spots near the edges.
I'm using the medium preset.
These are my lightmass settings:
[ATTACH=CONFIG]78796[/ATTACH]
And the .ini changes are only these: NumHemisphereSamples=64
IndirectPhotonDensity=2000
IndirectIrradiancePhotonDensity=1000
IndirectPhotonSearchDistance=180
RecordRadiusScale = 0.12
Besides the artificial lights that were already in the scene, the only change I made was swapping the skylight with a directional light that shines diagonally down into the opening.
Also, adding a portal to the opening where light shines in from changed nothing, apart from making the baking time 3x longer :0
Also, the contact shadows are kinda... weird? At every corner they are there, looking like outlines, making the scene look cartoonish, it definitely doesnt look like something I would get from a vray render, for instance. Is there a way to fix this?
[ATTACH=CONFIG]78805[/ATTACH]
You are supposed to reduce the smoothness if you raise the quality (especially to 10) not raise it. Try with .75 smoothness.
Maybe I would try to use the default ini settings and the default prod quality... instead of using medium preset with a custom ini. I have no problem with with 4.11 with default ini and prod.
Hmm, that reduced the problem a bit, but it's still there in some places. Well, I think I'm done filling up this page with my issue, I'll keep experimenting here, thanks for the help y'all
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