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    Originally posted by Mentholblue View Post
    Are you able to get "loft in london" "scandinavian" "unreal paris" type quality with .7 ?
    I'm not sure if this is as good as the ones you mentioned but this is with .7 setting. I would try the scene with .2 but my computer can't handle that setting. :/ Watch in HD.

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      Very professional presentation, i think the realism factor can be better. Did you use low lightmap res ? what was your lighting set up, and did you use global illumination ?

      Comment


        Originally posted by Mentholblue View Post
        Very professional presentation, i think the realism factor can be better. Did you use low lightmap res ? what was your lighting set up, and did you use global illumination ?
        It was my second try at UE4 so it needs improvement. I think the highest lightmap rez is 1024, can't remember what I did for lighting, I'd have to look, and yes I used GI.

        *Edit* I used an HDRI and bounce lights out the window, the floor lightmap is 2048 rez, walls 1024.
        Last edited by RI3DVIZ; 01-04-2016, 11:51 AM.

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          I've not tried a night scene yet but i was finding with my day scene, global illumination was drowning out everything making stuff look less defined (maybe i didn't master it enough to get good results)
          I'm currently getting good results with just a direct+skylight - better than i was getting with hdri in cubemap, and no real difference between bounce card and current method. I followed tutorial on ue4arch. The thing i would add is that indirect lighting plays a big part too, it goes above 10 for anyone who needs more. Your skill level obviously looks pro though, just my personal taste maybe.

          Comment


            Hmm, GI shouldn't be the culprit. Maybe too much ambient lighting? There are just so many variables to tweak in the engine.
            Last edited by RI3DVIZ; 01-04-2016, 01:26 PM.

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              Just some tests with only `skylight`

              I have used 0.15 in `static lighting level scale` and `NumHemisphereSamples=128`
              Attached Files
              http://www.ue4arch.com

              https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
              Latest projects

              Comment


                Those look great! 4.11?

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                  Yes. But I have not achieved the same beautiful small shadows as in 4.9 and I don't know why. It's not so sharpen anymore, but the rendering times are fine now.
                  Last edited by rafareis123; 01-04-2016, 02:54 PM.
                  http://www.ue4arch.com

                  https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
                  Latest projects

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                    What was the build time and your computer specs?

                    Also, I want your leather material!
                    Last edited by RI3DVIZ; 01-04-2016, 02:37 PM.

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                      Looking awesome rafareis, great lighting, reflections, colour balance - everything. This is the kind of stuff that inspires me to get better.

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                        Hi !

                        i'm trying to create a simple scene with Lightmass Portal but I have some problem with some strange artecfact of the roof of my scene.
                        It's the second scene that make this error. I have the same problem if I seperate my roof to the wall or not.
                        This is an example of my problem :

                        Click image for larger version

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                          Is the lightmap resolution on that model large enough? Is the ceiling and roof one continuous mesh or are they separate floating parts?

                          Comment


                            Hi Guys!
                            Some WIP screenshots from my first archiviz Study (rendering and light) within the UE4 11. The design is based on a scene from "EvermotionArch30Vol.".

                            - First my parameters inside UE editor:
                            Static lighting level: 0.5
                            Num indirect light bounce : 3
                            Ind. Light qual : 1
                            Ind. Light smoothness : 1

                            Standard content material and light for the scene -> 1 lightsource and 3spotlights (1x station + 2x static).
                            - Inside the baseconfiglighting.Ini :NumHemisphereSamples=64
                            Lightmaps : 1024 for walls, 512 for the floor, 64-128 for the props/asset
                            Build time: 1h05 for the lighting on "high quality"

                            I wonder how to improve the lighting ? Tweaking the number of "ind light bounce"/NumSphere", remove the standard skyPhere with an HDRImap (ie : tutorial from Rag3DViz website)? Add StaticProjector + cardboard for the lighting/emissive cardboard ??

                            Thanks for your feedbacks!

                            PS: the screens are sharper/smooth in "play" mode.




                            Attached Files

                            Comment


                              I think you could do better without even touching the baselightmass.ini.

                              You just have too much lighting in your scene imo. Use a HDRI skylight with a subtle directional light for the sun. That should be enough. Use the new lightmass portals and drop the spot lights :-)
                              Raise lighting quality a bit.. try 4. See how it looks.

                              Also, use static lights!!!

                              Comment


                                I'm having fun doing tests. Both have the same lightmap resolutions, production setup, etc.

                                Mihanix version with .07 / 50 / 10 / 1.3 + baselightmass.ini changes (he said 4 hours to build)

                                Click image for larger version

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                                4.11 with portals with .15 / 30 / 4 / 1 and default baselightmass.ini (26 mins to build on a single i7)

                                Click image for larger version

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                                Last edited by heartlessphil; 01-06-2016, 03:36 AM.

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