Thanks, is that command needed for each project or does it effect the engine for all projects?
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hi there,
regarding the newset preview 4.11 build, i have a question.
how to enable embree? i downloaded the newest library from intel, and i tested it with embree on and off in the ini file and actually, i had a slightly faster build time without embree (2% faster) so my guess is its not using it even if its enabled in the ini file and the build times are pretty much the same. and yes, i have a intel processor.
any words of advice?Last edited by jazvec; 01-03-2016, 07:57 AM.
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Originally posted by jazvec View Posthi there,
regarding the newset preview 4.11 build, i have a question.
how to enable embree? i downloaded the newest library from intel, and i tested it with embree on and off in the ini fail and actually, i had a slightly faster build time without embree (2% faster) so my guess is its not using it even if its enabled in the ini file and the build times are pretty much the same. and yes, i have a intel processor.
any words of advice?
This also means Embree implementation in UE4.11 preview 1 is CPU agnostic, it really doesn't matter if your rig is using AMD CPU, Embree in UE4 just works without problem.Last edited by tupikp; 01-02-2016, 10:52 PM.
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Originally posted by jazvec View Posthi there,
regarding the newset preview 4.11 build, i have a question.
how to enable embree? i downloaded the newest library from intel, and i tested it with embree on and off in the ini fail and actually, i had a slightly faster build time without embree (2% faster) so my guess is its not using it even if its enabled in the ini file and the build times are pretty much the same. and yes, i have a intel processor.
any words of advice?
https://forums.unrealengine.com/show...l=1#post444264
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Originally posted by ZacD View PostIt's on by default, if you want to turn it off to compare speeds, you can follow the instructions in this post.
https://forums.unrealengine.com/show...l=1#post444264
i tested it with embree on and off in the ini file and actually, i had a slightly faster build time without embree (2% faster) so my guess is its not using it even if its enabled in the ini file and the build times are pretty much the same.
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I'm not (at least it seems) experiencing 2x faster builds either. Current light build, 76% after nearly 30 hours (scene with 3 rooms, balcony and maybe 20 items furniture total) - corei7 4790k with 16gb ram + core i5 4460 with 8gb ram.
64 hemisphere samples, production mode, .2 static lighting level, 100 bounces, 10 indirect lighting quality. 2 lights in scene - direct and skylight, light portals used in windows.
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