It's all good thanks Epic and everyone that contributed!
My 2 cents, they need to sort out reflections for mirror and glass too, that is a major stumbling block. I would also like to see better blurry reflections, those are not great now.
Sure thing, glad we could make some improvements, and the form in which you presented the problems made it very easy for me to investigate (simple scene with download, clear demonstration of serious problems). Thanks to everyone who helped in this thread.
This is just a step in the right direction. Once you guys get 4.11 we'd like to know what the new primary limiting factors are for Archviz. We won't necessarily be able to solve them all due to time constraints, but at least we'll know what's most important.
For what it's worth coming for a noob, I've solved the splotchiness in a scene similar to that creating a single mesh and then surround it with a single shell....
Well, Substance Designer plugin does not work, yet, in UE 4.11 preview 1, so can't test the rendering properly since my projects are using SD quite extensively. But yes, the rendering is pretty fast now and using less memory. Anybody knows how to activate/use the light portals?
edit: found it. Lightmass portal is in All Classes tab
Nice. Look how fast Intel's Embree is . Could you make a test without touching baselightmass.ini file? So it will clearly shows the difference between versions using only default .ini setups.
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