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    Originally posted by Raghu View Post

    Can’t imagine what will happen if we get support for – Area Lights and Physical Camera.

    Yes I can Imagine very well Vray guys will hold their head and sit back at home.
    CHECK OUT:- Visit https://3darchstuffs.com/ for Unreal arch-viz tutorials, Unreal Demo EXE and Unreal projects with source files.


    https://www.youtube.com/playlist?lis...X3Sm2Z9NXEHFV9

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      It's all good thanks Epic and everyone that contributed!

      My 2 cents, they need to sort out reflections for mirror and glass too, that is a major stumbling block. I would also like to see better blurry reflections, those are not great now.
      Last edited by RI3DVIZ; 12-21-2015, 10:17 AM.

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        Sure thing, glad we could make some improvements, and the form in which you presented the problems made it very easy for me to investigate (simple scene with download, clear demonstration of serious problems). Thanks to everyone who helped in this thread.

        This is just a step in the right direction. Once you guys get 4.11 we'd like to know what the new primary limiting factors are for Archviz. We won't necessarily be able to solve them all due to time constraints, but at least we'll know what's most important.

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          Sure we will inform you how's everything going with 4.11

          Thanks a lot DanielW
          Swarm Agent and Lightmass Troubleshooting

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            For what it's worth coming for a noob, I've solved the splotchiness in a scene similar to that creating a single mesh and then surround it with a single shell....
            KUADRO The best manager for reference images http://kruelgames.com/tools/kuadro/

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              UE 4.11 Preview 1 is available now
              Swarm Agent and Lightmass Troubleshooting

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                I did some tests and the new improvements are amazing! The lighting building is 2-3 faster and almost without bugs, even in "preview quality.

                Thanks Daniel, you should be the employee of the year at Epic!
                http://www.ue4arch.com

                https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
                Latest projects

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                  Oh no way! it is faster, just like you promised Dan, you're the man!

                  Click image for larger version

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                  Alex Leiva

                  Architect/Visualiser, National VR lead
                  C o x Architecture

                  LinkedIn: https://www.linkedin.com/in/alex-leiva-88187840/

                  COLORAMA - Cinematic color grading // The Vineyard Challenge Solo – Runner Up

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                    Well, Substance Designer plugin does not work, yet, in UE 4.11 preview 1, so can't test the rendering properly since my projects are using SD quite extensively. But yes, the rendering is pretty fast now and using less memory. Anybody knows how to activate/use the light portals?

                    edit: found it. Lightmass portal is in All Classes tab
                    Last edited by tupikp; 12-23-2015, 12:47 AM.
                    Swarm Agent and Lightmass Troubleshooting

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                      Some tests...

                      Click image for larger version

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                      http://www.ue4arch.com

                      https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
                      Latest projects

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                        Nice. Look how fast Intel's Embree is . Could you make a test without touching baselightmass.ini file? So it will clearly shows the difference between versions using only default .ini setups.
                        Swarm Agent and Lightmass Troubleshooting

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                          Are portals bi-directional or is there a front/back, and is there any portal related settings?

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                            DanielW thank you so much!!!!! You have made a revolution for real-time arhviz!!!!!!!!!
                            This saves time.

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                              Originally posted by aviel08 View Post
                              Oh no way! it is faster, just like you promised Dan, you're the man!

                              [ATTACH=CONFIG]71124[/ATTACH]
                              +1
                              This new speed is just insane! This basically allows to double quality at the previous bake time, Jesus Christ *o*
                              SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
                              Level design and prototyping for newbies

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                                Wow, this is fantastic news! Outstanding effort, Daniel Wright and all the people who has participated in this thread.

                                Can't wait to play with the 4.11 preview. One question though - I assume that we need to re-think the optimal Lightmass settings now?

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