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    Originally posted by JOhnRose81 View Post
    I just wanna throw in my 2 cents. I've noticed that if I set all my Indirect Lighting Intensity to 3 and in World Settings under VR, set World to Meters to 1. Fills up the room with more light and looks great.
    Yes, Indirect Lighting Intensity really does help lit the room. I'm using it for Skylight only though, not every light source. However I'm curious with that VR Settings. Have you tried using Indirect Lighting Intensity without changing the VR Settings (leave it at 100)?
    Swarm Agent and Lightmass Troubleshooting

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      Yes. Absolutely. Not sure why it was such a big difference.

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        Originally posted by tupikp View Post
        Yes, Indirect Lighting Intensity really does help lit the room. I'm using it for Skylight only though, not every light source. However I'm curious with that VR Settings. Have you tried using Indirect Lighting Intensity without changing the VR Settings (leave it at 100)?
        I'm not positive but I think it might be better to use the auto exposure settings in the post processing volume to adjust brightness. I think you lose less detail.

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          Right, but that doesn't boost indirect lighting and reduce dirty walls and light leaks. But you ARE right by saying you lose less detail if you can balance out post process auto exposure and indirect light intensity.

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            Originally posted by JOhnRose81 View Post
            Right, but that doesn't boost indirect lighting and reduce dirty walls and light leaks. But you ARE right by saying you lose less detail if you can balance out post process auto exposure and indirect light intensity.
            Ahhh, I see. I used a ambient cubemap on one test with a .25 setting which helped clean up some dirt.

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              I noticed a problem with UE4 why the screenshot output is without AA and the images looks real bad. now I only use printscreen on the keyboard sad T_T
              Working with lightmass definately give us some headache here I tested a very budget lightmass result.

              Medium quality lightmass.
              with SKylight+directlight
              staticlighting scale must set to .2 to get good indirect shadows.
              Click image for larger version

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              Last edited by ad2mesh; 11-23-2015, 09:33 AM.

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                Does anyone have a copy of all the .ini default settings, I copied the ones in this thread but lost the default settings by mistake! :O I want to change them back to default for some testing.

                Thanks!

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                  Here you go.

                  The attached file is the default baselightmass, renamed as .txt since the .ini seems to be a problem for file attachment.
                  Just remove the .txt at the end and u're done.

                  ++
                  Attached Files

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                    Thank you very much Beatnic!

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                      u're welcome

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                        did you guys see the latest stream? light portals will be in 4.11 and light building is 2x faster.

                        discussion starts at 28:30

                        https://www.youtube.com/watch?v=22jvxFoTHBk

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                          Raghu, mihanix, koola, rafareis123 -Thanks very much! Waiting for the new tutorials!!!!
                          Last edited by Vrender; 12-19-2015, 04:09 AM.
                          Maxim S.
                          Architectural Rendering
                          Vrender Company

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                            Originally posted by cora View Post
                            did you guys see the latest stream? light portals will be in 4.11 and light building is 2x faster.

                            discussion starts at 28:30

                            https://www.youtube.com/watch?v=22jvxFoTHBk
                            Yaaayyy.... Thanks to @Raghu for starting this post! And big thanks to @DanielW for listening and implementing light portal!

                            edit: and for also integrating Intel Embree to UE light mass system, really can't wait for UE4.11
                            Last edited by tupikp; 12-19-2015, 05:04 AM.
                            Swarm Agent and Lightmass Troubleshooting

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                              Incredible!

                              Portals and Embree for the win!
                              Last edited by heartlessphil; 12-19-2015, 05:17 AM.

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                                Well... UE 4.11 preview 1 is due next week, fingers crossed!
                                Swarm Agent and Lightmass Troubleshooting

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