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Unreal take on Classic.

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  • Unreal take on Classic.

    Hi Friends,
    It’s a nostalgic feeling, walking on memory lane. Trying here to recreate the work of my mentor Stanislav Orekhov. While shuffling through some of the old files, I stumbled upon this scene I received during my Vray training in year 2010. Thought to give it a try in Unreal Engine for some new challenges in lighting and material recreation and I am happy with the results. (Few mistakes here and there because of my laziness )






















    Last edited by Raghu; 10-13-2015, 10:59 AM. Reason: Video Links
    Raghu
    http://rag3dviz.com
    HDRI Lighting Tutorial
    Basic UVW Workflow Tutorial

  • #2
    that's perfect. i love them.
    Here is my basic tutorials for SketchUp to Unreal.

    SketchUp to Unreal Engine Tutorials

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    • #3
      Wow! That's perfect!
      Love the wood material
      My last UE4 archviz video

      more of my work with UE4 on:
      Artstation | Behance | Youtube | Instagram

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      • #4
        Excellent! You have proved great work can be done in Unreal.

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        • #5
          Amazing!!! Amazing!!! Congratulations!!!

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          • #6
            So nice material setup. The wood i like most.
            Only my 50 cent.
            Why are the wooden pillars ar first floor not centered?
            At the Stairs, the bottom flow of the wood texture breaks for me a bit the clean design, along same axis like upper part would look better for me.
            My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
            UE brings Math back into my life or i am not sure.

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            • #7
              Thanks everybody for encouraging comments. This gives energy to continue experimenting in unreal engine .

              @Luftbauch - Didn't understand your comment fully. But I totally agree with texture part, there is a lot of room to improve the overall scene with better textures (lack of time, too lazy to change the original scene).
              Raghu
              http://rag3dviz.com
              HDRI Lighting Tutorial
              Basic UVW Workflow Tutorial

              Comment


              • #8
                really awesome kid! the still images are just perfect, i see a lot of AA in the animations though....did you use FFXA isn't it?

                keep it going!

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                • #9
                  That looks great! Excellent job

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                  • #10
                    Very nice work Raghu!

                    What I'd like to see more and more are exterior projects!!! I'm working on one and it's not easy to deal with light building!!! (when the project is big and you want the same quality as in a small interior scene)

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                    • #11
                      nice work!
                      does it run in realtime properly?

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                      • #12
                        Nice job!!
                        | QuinnVR | Portfolio | Twitter |

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                        • #13
                          wow, you did a fantastic job!

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                          • #14
                            Originally posted by MeMe View Post
                            nice work!
                            does it run in realtime properly?
                            I am getting 100-110 constant fps without Oculus and 38-42 with Oculus attached.
                            Raghu
                            http://rag3dviz.com
                            HDRI Lighting Tutorial
                            Basic UVW Workflow Tutorial

                            Comment


                            • #15
                              What gpu do you use Raghu?
                              Afaik oculus require 90 fps for comfort. :-S

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