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"Problem" with Lightmaps

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    "Problem" with Lightmaps

    Hello people,

    I have a question about Lightmaps.
    As you can see in the picture below, I have black shadows leaking from behind the pillar. I know how these happen... There is still a polygon surface behind the pillar.

    Now. To fix this I'd need to go back to my chosen 3D package and delete those polygons... Reimport the mesh, blabla...

    Can I somehow fix this without remodelling the thing?

    Thank you!
    Attached Files

    #2
    You could try increasing the lightmap resolution of that particular piece.
    James Gallagher

    Architectural Technologist, P3Architecture Partnership

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      #3
      Which begs the question. Can we get basic polygon editing in UE4? Just being able to select a single polygon and delete, scale, flip would be awesome!

      Comment


        #4
        @James, yeah thought about that too but the Resolution is already set quite high...

        @RI3DVIZ I'd second that motion!

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