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Weird blue color after compiling process

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    Weird blue color after compiling process

    Hello, everyone. I left my project compiling for hours, now I have some weird stuff happening. My floor and a carpet are in a bluish color. Everything is ok except those 2 mesh. I dont know how to proceed. Can you guys please help me?
    Do I need to recompile? Can I recompile just the 2 objects, so the compile time would be much faster, right? Heres a screenshot:
    Attached Files

    #2
    I am not very expert, but did you try to apply another material, maybe with no reflective?
    Davide Chicco
    Visualiser at MMOSER Associated London

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      #3
      I tried. Every material is bluish, just in those 2 meshes.

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        #4
        -have you added a reflection capture actor?
        -do you get any errors after you have compiled it?
        -so it stays blue even when you disable the reflection in your material -> roughness to 1

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          #5
          Yes there is reflection capture actors. No errors after compile. And stays blue even if I disable reflection or change whole material.

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            #6
            Here you can see two different meshes (the floors) with the exact same material but the behave is different.
            Attached Files

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