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    Question about FBX

    Hello,

    Im new to unreal engine/blender stuff so i am making .fbx files in blender and then i import them into ue4.
    For example if i make a house with a door (Empty space hole) i somehow can't enter the house, it feels like it has a invisible wall around it,
    so my question is how do i make this so i can enter the building i made in blender.

    Thanks.

    #2
    Hi, It sounds like a collision problem. Double click your Static Mesh in the content browser and go to Collison > Remove all Collison to see if you're now able to walk through the door
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      #3
      You probably imported your meshes with ''auto generate collisions'' on. I usually don't do this automatically for all my meshes.

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        #4
        Originally posted by joeystah View Post
        Hello,

        Im new to unreal engine/blender stuff so i am making .fbx files in blender and then i import them into ue4.
        For example if i make a house with a door (Empty space hole) i somehow can't enter the house, it feels like it has a invisible wall around it,
        so my question is how do i make this so i can enter the building i made in blender.

        Thanks.
        yes, double click on your house mesh and check the collision. Remove it if it is encapsulating your house. Usually i import without collisions and add blocking volumes manually.

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