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Evermotion announces new Unreal scenes (and releases free arch-viz tips videos)

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  • Evermotion announces new Unreal scenes (and releases free arch-viz tips videos)

    We made new Unreal interiors and free quick video tips. we think that this second step into Unreal territory is much better than the first. Get a look:

    Archinteriors for UE vol. 2:


    More info here: http://www.evermotion.org/articles/s...ne-collection-

    Seven tips to improve Unreal Visualizations:
    http://www.evermotion.org/tutorials/...visualizations


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    More images: http://www.evermotion.org/articles/s...ne-collection-

  • #2
    Now we are talking! Huge progress compared to the first version...

    ps: Is there any kind of interactivity on those projects? If not, any chance of getting that kind of stuff on future releases?
    Last edited by rabellogp; 09-17-2015, 08:19 AM.
    Guilherme Rabello
    Lead Researcher - Sureale

    Artstation | Behance | Youtube | Instagram

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    • #3
      Thanks! There are blueprints for doors and IES lights interaction Foliage is animated and controllable too.

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      • #4
        Originally posted by dr_after View Post
        Thanks! There are blueprints for doors and IES lights interaction Foliage is animated and controllable too.
        Very nice! Just one question.. Have you guys tweaked the lightmass.ini? Those are really great results for the default values..
        Guilherme Rabello
        Lead Researcher - Sureale

        Artstation | Behance | Youtube | Instagram

        Comment


        • #5
          Probably the answer lays here:

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          • #6
            I hope you have plans to release real nice furniture pieces that can be bought as separate items, a good place to start would be classic pieces from Knoll, B&B, Steelcase etc. I have a hard time justifying buying a group of pieces that I don't need just for a sofa or chair I like.

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            • #7
              RI3DVIZ - the problem with signature pieces is that they require signing agreement with copyright owners. It's not always easy, often impossible. But we consider releasing also models collections.

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              • #8
                I understand. Please make individual pieces available, I refuse to buy a collection of unusable pieces for one chair or sofa.

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                • #9
                  The rain drops on the windows is very nice!

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                  • #10
                    Have you tried 3ds max with steamroller to finally unwrap your individual pieces RI3DVIZ?

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                    • #11
                      Originally posted by heartlessphil View Post
                      Have you tried 3ds max with steamroller to finally unwrap your individual pieces RI3DVIZ?
                      Is there an equivalent in Maya? I'm about to evaluate Unwrella but steamroller looks like doing a very good job...unfortunately is Max only :/
                      ENTER REALITY

                      VR Solutions

                      Contact us for more informations

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                      • #12
                        Unwrella is probably more advanced. Steamroller is just an automated way of flattening everything :-P

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                        • #13
                          Originally posted by heartlessphil View Post
                          Have you tried 3ds max with steamroller to finally unwrap your individual pieces RI3DVIZ?
                          Not yet. I'll have to get the demo which is only 30 days so I want to make sure I have time to sit down and unwrap for a week straight. Oh the joy!

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                          • #14
                            Originally posted by RI3DVIZ View Post
                            Not yet. I'll have to get the demo which is only 30 days so I want to make sure I have time to sit down and unwrap for a week straight. Oh the joy!
                            I've tried Unwrella and I got some trouble trying to unwrap Evermotion's models... It just crashes or freezes on almost every high poly model. I think the problem is that those Evermotion's models are always a group of many individual meshes. To generate mapping I need to attach everything together and the mesh generated on the process is not good for Unwrealla (maybe too many overlapping and intersecting triangles). After trying a bunch of models I just gave up on that.

                            Let me know if you get nice results..
                            Guilherme Rabello
                            Lead Researcher - Sureale

                            Artstation | Behance | Youtube | Instagram

                            Comment


                            • #15
                              Originally posted by rabellogp View Post
                              I've tried Unwrella and I got some trouble trying to unwrap Evermotion's models... It just crashes or freezes on almost every high poly model. I think the problem is that those Evermotion's models are always a group of many individual meshes. To generate mapping I need to attach everything together and the mesh generated on the process is not good for Unwrealla (maybe too many overlapping and intersecting triangles). After trying a bunch of models I just gave up on that.

                              Let me know if you get nice results..
                              I thought the Unreal content from Evermotion was already unwrapped and lightmapped? If it's not what's the point?

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