Announcement

Collapse
No announcement yet.

First Real Project - Comments/Critiques?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    First Real Project - Comments/Critiques?

    Hey everyone, after a long, long battle trying to learn 3ds, Substance, UE4 I finally have a little something to show for all the work.

    Any tips to make them look more realistic? they still look very CG to me. Also, what do I look for when correcting colors? I made a custom LUT but I was just messing around in photoshop until it looked decent.

    Thanks everyone for putting up with all the dumb questions from me over the last few months!











    Album Link http://imgur.com/a/5DlxH
    James Gallagher

    Architectural Technologist, P3Architecture Partnership

    #2
    The modelling is good, lighting seems good but the materials are too flat. That's why it appears to cg-like. I don't see any reflections at all!!!

    -Each material should have at least a roughness map. Every material in the world has some sort of reflections, even a tiny amount.
    -You can add normal maps too to break the flatness
    -Usually adding wear and tear, dust, scratches will contribute to add realism too!

    Keep it up!

    Comment


      #3
      Thanks for the reply heartlessphil, I Knew something was missing but I couldn't put my finger on it. I was trying to be too subtle with my normal maps and reflections. Back to learning light theory!
      James Gallagher

      Architectural Technologist, P3Architecture Partnership

      Comment


        #4
        You made great progress! Agreed materials are a key item, also make sure everything is in scale! I can't tell you how many visualizations I've seen where the scale is off and kills the realism. Have a look at Arroway Textures to see what good materials look like.

        Comment


          #5
          Thanks RI3DVIZ! texturing is definitely what I've focused the least amount of time on so far. I Need to find a good reflective balance on my materials, they all end up looking far too matte or shiny and wet.
          James Gallagher

          Architectural Technologist, P3Architecture Partnership

          Comment


            #6
            Unfortunately the reflective parameters are limited in UE4 materials compared to other softwares but people are making it work.

            Comment

            Working...
            X