Hi friends, continuing experiments in Unreal Engine with more exterior and interior environment together. This time I tried to recreate this beautiful house exterior from project named
Wein House – http://www.archdaily.com/639084/wein...da-arquitectos. Still struggling with foliage to look realistic(Kite demo assets are so tempting).
In future will be incorporating some new trees and grass with my own materials for realistic looking foliage.
I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes for all night renders. When I compare it to my Vray render (Single 2K Image, Yes I did recreated this in Vray and 3ds Max also) which took whooping 7 hours, 10 minute seems like a breeze.
Let me know what you all think of adopting Unreal Engine for full-time Arch-Viz creation tool?
Hoping for better results soon.
@rabellogp - Thanks for the awesome trick to create realistic reflection on glass. Reply #40 in this thread - https://forums.unrealengine.com/showthread.php?74605-External-Archviz-Landscape-and-foliage-studies&highlight=rabellogp
P.S – One thing I want desperately is Epic to remove 512×512 restriction on HDRI in game.(I heard there are some methods to get past it, but I am yet to wrap my head around it.)
Coming soon – Cinematic/Interactive Video with Interior shots.
I already had rendered the frames for this scene before posting so, the video is without any major changes. Will be redoing scene for exterior foliage very soon.











Wein House – http://www.archdaily.com/639084/wein...da-arquitectos. Still struggling with foliage to look realistic(Kite demo assets are so tempting).
In future will be incorporating some new trees and grass with my own materials for realistic looking foliage.
I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes for all night renders. When I compare it to my Vray render (Single 2K Image, Yes I did recreated this in Vray and 3ds Max also) which took whooping 7 hours, 10 minute seems like a breeze.
Let me know what you all think of adopting Unreal Engine for full-time Arch-Viz creation tool?
Hoping for better results soon.
@rabellogp - Thanks for the awesome trick to create realistic reflection on glass. Reply #40 in this thread - https://forums.unrealengine.com/showthread.php?74605-External-Archviz-Landscape-and-foliage-studies&highlight=rabellogp
P.S – One thing I want desperately is Epic to remove 512×512 restriction on HDRI in game.(I heard there are some methods to get past it, but I am yet to wrap my head around it.)
Coming soon – Cinematic/Interactive Video with Interior shots.
I already had rendered the frames for this scene before posting so, the video is without any major changes. Will be redoing scene for exterior foliage very soon.












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