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Supplying-Arch Viz Demo with UE

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  • replied
    I don't presume this is going to be easy , but I hope it will be beneficial to clients and I'm looking forward to the learning curve. I've only ever built rendering machines and I stick to my xbox for gaming so its a whole new world...
    I dont think I could convince them to pay out for a "gaming " rig , but being able to specify Ram, Processor and Graphics card to use as a tool might do the trick. I've lots of reading to do on my side, and looking forward to it.
    Installr could be good.Thanks for getting back

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  • replied
    Thank you for the link to the London Loft.Getting any production onto clients machines is going to be a challenge.
    x.io looks like it has potential.Fingers crossed you get it working seamlessly.I'll try and get a basic scene together and get it running.

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  • replied
    I'm really putting hope on streaming services like amazon appastream and x.io (easier to setup) to let my potential clients play their very high quality demo on any devices they want. I've done some tests and it's almost there, the mouse controls are just a bit rough right now but the streaming quality is pretty much there. I've played demos like Unreal Paris and London loft with the max quality on a laptop, on a tablet, in my browser and even in my phone. Can't wait for X.io to exit beta phase!

    The way it work with X.io is you upload the app on your account (or your client's account if he prefer) and you get a launch code that you can embed anywhere. The client click the code (link) and the demo launch and is streamed within the cloud. :-) currently they run their stuff on quite good computer with grid k520 gpu.

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  • replied
    For the super sexy ArchViz scenes you may have seen from this community, your client will need a $1500 PC built specifically for games. If you connect some sort of remote desktop client, you could go in and install your latest versions without anyone knowing. And like phil said, you can create a shortcut that just launches your demo fast and easy.

    For my company, we are doubling our efforts to make ArchViz that runs on PCs AND mobile (which takes a lot of optimization). For something like iOS, it is very easy to push the latest version of your app to your client. If you use a service like Installr, you can circumvent the App Store and your client will get an email whenever you update the app.

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  • replied
    You can send the packaged project (aka a .exe of your project) via wetransfer or a similar service. Your client may need a powerful pc if your ''demos'' are well made and of high quality. If you send your client a uproject file, he'll need unreal engine, but you can package it and they won't need the editor. It's gonna be like any other app, you click on the .exe and you're good to go!

    Here is an example of a packaged demo of a loft. Download it and see for yourself how it run on your pc. London Loft by CGcloud

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  • started a topic Supplying-Arch Viz Demo with UE

    Supplying-Arch Viz Demo with UE

    Hi,

    Trying to get me head around this and would appreciate some pointers.
    I'm experienced with Max and V-ray, stills and animations but new to UE
    I've watched some tutorials on lighting, mapping and even making an animation and that's all clicking into place, however I'm hoping I can use this for a living project and I'm not sure if I can; or where to start.

    Forgive me if this is long winded.
    I want to create a "living project " where items change on a regular basis, and I'd like to output it as a playable demo on each revision.
    As the design develops I need to change furniture arrangements, wall arrangements, finishes etc.

    This would be a long term project (2+ years) with edits coming 1 a month.
    I'm trying to figure how do I supply the demos to my client privately,as in not for everyone to see, in a game playable format, rather than an avi.

    My questions are related to how my client can view the demo and what they need on their end to play ?
    Forgive my ignorance, I buy my games "boxed" and have never downloaded a game or demo.

    I signed up and want to view one of the Arch-viz Projects to see if it will run , however I got the demo into my cart, started launcher and was prompted to download the Engine which is a few gigs.
    The guys I deal with have issues downloading Quick-time so I feel like if I'm getting confused at this point, they will be lost.

    I really haven't started into the package so maybe I'm asking some really silly questions and going about it all wrong,
    My clients are looking towards Lumion and I'm not overly impressed with the output and want to give them an alternative and keep quality high.I know the ability to walk around would be a great benefit but I have to think of the practical application also.

    I'm trying to find out if this is realistically possible

    Any help greatly appreciated, pointers to tutorials focused on Arch Viz playable Demos rather than animations unmercifully appreciated , and laughter at my ignorance expected!

    I'm going to go look for ideal 1 machine arch-viz system specs also in the forum now, if anyone can point me in the right direction I would be grateful.

    Thanks
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