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External Archviz - Landscape and foliage studies

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  • replied
    Originally posted by Adik View Post
    hey, very nice scene!
    I'm very curious about your FPS ?
    Thank you!
    I'm getting 35~45 fps. 1080p, gtx780.


    edit: Actually I just got some extra fps with some tweaks, 40~55 now
    Last edited by rabellogp; 07-01-2015, 02:16 PM.

    Leave a comment:


  • replied
    hey, very nice scene!
    I'm very curious about your FPS ?

    Leave a comment:


  • replied
    Originally posted by Daedalus51 View Post
    Very cool man! Like it

    Just one question...how does lightmass handle such dense foliage and landscape size and how much Ram do you have? I tried baking landscape with foliage and I have 16GB....constantly get out of memory crashes with the trees from the kite demo

    Would really love to know how you made this work technically^^
    Thanks!

    I'm not using static light for all that foliage. It's indeed too RAM consuming...

    The only foliage with static light in this scene are those around the pool and the big trees (pines and palms). All the grass and background forest have dynamic lighting only, with shadows for some lods. This method worked fine before 4.8 version because I could turn everything off for short and dense foliage, even dynamic shadows, and then turn "inset shadows" on for some objects that I want to cast shadow over the foliage. So I could have I nice balance between quality and performance, since there wasn't dynamic shadows being cast for every single piece of grass... But inset shadows are not working on 4.8 anymore, it looks like a bug. For now I'm using shadow cascades to replace that trick, problem is that shadow cascades get very ugly with high distance radius.

    I also have 16gb and even with dynamic foliage, this scene is already consuming all of it to build lighting... I have already optimized lightmap sizes for every asset. I'm heavily considering an upgrade to 32gb.
    Last edited by rabellogp; 06-30-2015, 05:43 PM.

    Leave a comment:


  • replied
    Very cool man! Like it

    Just one question...how does lightmass handle such dense foliage and landscape size and how much Ram do you have? I tried baking landscape with foliage and I have 16GB....constantly get out of memory crashes with the trees from the kite demo

    Would really love to know how you made this work technically^^

    Leave a comment:


  • started a topic External Archviz - Landscape and foliage studies

    External Archviz - Landscape and foliage studies

    Hello, my friends.

    This is an external archviz I've been working on. I decided to pick this one as a "sandbox" to learn more about landscapes and the new 4.8 foliage stuff while building a more detailed environment to place the house itself.
    I've gotten the real location satellite images from google maps and elevation info with sketchup. Then I used those to recreate the real place with several landscape meshes and landscape layers.

    Mixed foliage assets from kite demo and SpeedTree for UE4.
    Higher resolution versions on the links bellow the images.


    http://i.imgur.com/4SLk5qP.jpg


    http://i.imgur.com/9FtS9Cn.jpg


    http://i.imgur.com/5p3cKlR.jpg


    http://i.imgur.com/W5h4hOR.jpg


    http://i.imgur.com/C73RFV3.jpg


    http://i.imgur.com/OqhJ5qr.jpg



    And this is a viewport of the unfinished region that I'm building:


    01/07/2016 update:


    I'm constantly posting updates of this project in this thread: Environment - WIP Forever
    Attached Files
    Last edited by rabellogp; 07-01-2016, 02:21 PM.
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