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My first lighting tests

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    My first lighting tests

    My first scene in Unreal Engine.
    Still a long way to go.
    Tested self emitting materials, post processing, LUT, bokeh, bloom , dof , etc etc ... So much to learn

    As always , post is such a big part of the look imho (same for Koola's stuff)

    Mind you. I m running everything on a macbook pro.
    Mind you 2: All images come straight out of Unreal Engine. No post work in Photoshop.

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    Attached Files
    Last edited by Sunchaser; 06-26-2015, 10:23 AM.

    #2
    This looks good to me! Good job

    Comment


      #3
      Originally posted by heartlessphil View Post
      This looks good to me! Good job
      appreciate the feedback
      possibilities of this tool are endless so I m not sure if I ll live long enough to see the end of it

      Comment


        #4
        Originally posted by Sunchaser View Post
        appreciate the feedback
        possibilities of this tool are endless so I m not sure if I ll live long enough to see the end of it
        Hah, imagine what unreal engine 5 is going to be like!

        Comment


          #5
          really good tests Sunchaser, sure not too much time needed for seeing impressive jobs from you!

          Comment


            #6
            Originally posted by paoloverona View Post
            really good tests Sunchaser, sure not too much time needed for seeing impressive jobs from you!
            lovely comment. I guess comments like these help people (like me) to keep going and push the envelope.
            I guess thats why we post things here (among other reasons) xD

            Comment


              #7
              Originally posted by JLO View Post
              Hah, imagine what unreal engine 5 is going to be like!
              I hope they wait a couple of decades before releasing that. I m not ready yet xD

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                #8
                UE4 is there to stay. It's going to evolve until we can call it UE5. IMO

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                  #9
                  some more testing trying to achieve Koola boss-level

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                  Last edited by Sunchaser; 06-30-2015, 05:13 PM.

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                    #10
                    Looking really good! You're on the right track =)
                    http://www.pixelpirates.se/
                    Architectural and product visualisations

                    Comment


                      #11
                      Originally posted by Frepp73 View Post
                      Looking really good! You're on the right track =)
                      thanks. It's mostly what we all thought - most of the final look is defined in the PostProcessingVolume.

                      Comment


                        #12
                        Look really good. You are on the right track. I would suggest dividing the floor into a piece for the exterior and a piece for the interior, seems like you are getting some light leaking in there. If you correct the floor it would be perfect! But its a really good job nonetheless

                        Comment


                          #13
                          Definitely like the general direction of this style.

                          Nice aesthetic.

                          Comment


                            #14
                            Currently testing some caustics trying to recreate the "Casa Brutale" concept (has a swimming pool on the roof / glass ceiling, so lots of caustics coming in)


                            (Casa Brutale reference see here: http://www.telegraph.co.uk/luxury/tr...ace-villa.html)

                            Screenshots are only medium lighting quality.

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                            Last edited by Sunchaser; 07-09-2015, 10:15 PM.

                            Comment


                              #15
                              Interesting, how did you approach the creation of those caustics? I guess they're faked?!? because I don't think the engine can do that, translucency and transparency isn't the engine's strength!

                              Comment

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