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Autocad plan in Unreal

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    Autocad plan in Unreal

    So our company has been thinking of starting doing visualisations with Unreal, so i started working wit it. It might be a dumb question, but is it possible to import the autocad plan into U4 engine? Or maybe first in Max then export the fbx (just the plan) and import in U4?

    I have tried the latter but it keeps saying it can't import.

    #2
    You cannot really do modelling in UE4 tho. Unless you had something else in mind to do with the plans... You can only import .OBJ or .FBX in UE4.

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      #3
      Originally posted by Plumcore View Post
      So our company has been thinking of starting doing visualisations with Unreal, so i started working wit it. It might be a dumb question, but is it possible to import the autocad plan into U4 engine? Or maybe first in Max then export the fbx (just the plan) and import in U4?

      I have tried the latter but it keeps saying it can't import.
      You'll need Max to intermediate it (or any other modelling software that can handle dwg files). That's the way I work... Bring the Acad plans into Max, build the geometry in Max (add the mapping to your model, both channel 1 for materials and non-overlapping channel 2 for lightmaps), than export it as fbx file to UE4. Inside UE4 you're going to create and apply materials to those models you've just imported.
      Guilherme Rabello Co-founder, Sureale
      Artstation | Behance | Youtube | Instagram

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        #4
        Thank you rabellogp! That's what i needed .

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