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Are there any US architecture rendering companies using UE4?

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  • replied
    Originally posted by heartlessphil View Post
    This one is a personal favorite.



    Ue4 arch made this unreal movie too, which is also very nice. Again, glass is a bit problematic but the rest is awesome

    Nice!!! guys

    Leave a comment:


  • replied
    I would like to get your opinion as an architect on photorealistic 360 pano/vr.
    Like this one made by a master, with vray

    http://wip.sbrusse.com/BB_CubeMap/

    Do you think it's enough for a VR experience? Be at a fixed position vs and Unreal VR where you can move, tilt your head, etc.
    If you had choice, static photoreal vr or dynamic but ''less than photoreal'' vr with a better sense of presence...what looks more promising to you?

    Leave a comment:


  • replied
    ^Okay, you posted a crème de la crème VRAY, which would be like me posting some of Koola's UE4 work. Is your video typical of Vray because from what I saw it's not.

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  • replied
    But a video like that would cost so much money to produce imo. Better sacrifice some realism (mostly glass) and render it in real-time at the fraction of the cost.

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  • replied
    This one is a personal favorite.



    Ue4 arch made this unreal movie too, which is also very nice. Again, glass is a bit problematic but the rest is awesome

    Last edited by heartlessphil; 02-17-2016, 12:55 AM.

    Leave a comment:


  • replied
    Originally posted by heartlessphil View Post
    Yes he makes some architectural environment I agree with you but the geometry is very basic and the scene are pretty much empty. In that case he can get away with all dynamic and not even bother baking some of his scene!!! At the same time I prefer it that way but I have a feeling that it's not what's most architects want when they ask for renderings. Or maybe it's the thing of property developers to ask funky stuff. I started doing a scene of a Neue nationalgalerie in Berlin. It's going to be fully dynamic with superb materials. I think for that particular project, it will work. The big open space will allow me to get away with the baking. I work with a huuuuge sketchup 3d models of about 4500 objects and Unreal is handling it like a pro!

    I also agree with you concerning the video walk-through. They are boring as hell to look at. That and the shallow interactivity...open a door, close a light, meh...

    I personally want to use unreal to make architecture DIRECTED movies and VR for the design phase. I mostly see interior design here and on most arch viz forums and it's making me sick. You know, the white room with designconnected pre-made assets...

    I hope i'll meet more architects like you in the future Phillyarchitect!!!

    *it's funny tho because it's the 1st time I hear someone say ue4 looks better than vray! What do you think about refraction/reflection laking quality compared to vray/corona/octane?
    I have noticed that Unreal does not do mirrors, chrome or glass that realistically, but given what it does so well -- material/texture mapping and lighting -- I'm okay with that. If you can link me to a VRAY clip as good as Maardigital's living room, I'd like to see that.

    Leave a comment:


  • replied
    You will probably like this guy's work! He's amazing.

    https://vimeo.com/user38869033/videos

    Leave a comment:


  • replied
    Yes he makes some architectural environment I agree with you but the geometry is very basic and the scene are pretty much empty. In that case he can get away with all dynamic and not even bother baking some of his scene!!! At the same time I prefer it that way but I have a feeling that it's not what's most architects want when they ask for renderings. Or maybe it's the thing of property developers to ask funky stuff. I started doing a scene of a Neue nationalgalerie in Berlin. It's going to be fully dynamic with superb materials. I think for that particular project, it will work. The big open space will allow me to get away with the baking. I work with a huuuuge sketchup 3d models of about 4500 objects and Unreal is handling it like a pro!

    I also agree with you concerning the video walk-through. They are boring as hell to look at. That and the shallow interactivity...open a door, close a light, meh...

    I personally want to use unreal to make architecture DIRECTED movies and VR for the design phase. I mostly see interior design here and on most arch viz forums and it's making me sick. You know, the white room with designconnected pre-made assets...

    I hope i'll meet more architects like you in the future Phillyarchitect!!!

    *it's funny tho because it's the 1st time I hear someone say ue4 looks better than vray! What do you think about refraction/reflection laking quality compared to vray/corona/octane?

    Leave a comment:


  • replied
    From what I've seen of Vray, its animations and renderings live in the uncanny valley -- almost real but not really. UE4 is a game changer because there is something about it when done right that fools the eye. The Maardigital living room is virtually flawless in terms of natural light and material rendition; that is what makes it seem real. The drapery and fire are give-aways but other than that, it's pretty much photo realism. For whatever reason the best UE4 animations come from Europe, as if they've had a five year start.

    As for Koola, someone said he creates "environments." Isn't that what architecture is about? His short animations are EXTREMELY architectural.

    As an architect, I can't even bring myself to look at the UE4 walk thrus. They are almost comical in their video game feel -- not how architects generally want to represent moving through space.
    Last edited by PhillyArchitect; 02-16-2016, 11:50 PM.

    Leave a comment:


  • replied
    Originally posted by PhillyArchitect View Post
    I'm just trying to get a master bath modeled and animated with realistic stone tiles and plumbing fixtures. Maardigitial created an awesome living room kitchen animation and a bath one as well. I really thought they were onto something and then they closed shop!
    Unless you're doing a real time walk through there is no need to do an animation of such a small project in UE4 - if quality is your concern just go with Vray and 3ds Max.

    Leave a comment:


  • replied
    I really felt Maardigital's UE4 was pretty exceptional:



    Drapery excepted.
    Last edited by PhillyArchitect; 02-15-2016, 03:05 AM.

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  • replied
    Originally posted by heartlessphil View Post
    Koola does not do arch-viz tho. He does great environments (he's/was a game environment artist), with close up shots, Depth of field and clever composition. Don't expect anyone to build an airport with the level of detail Koola put in his small test scenes!
    Unreal is still very limited for arch viz because of the weak refraction/reflections and most 3d models are really not optimized for Unreal. Revit/sketchup models must be almost perfect otherwise it's a plain nightmare to transform them for unreal.

    My guess is we're going to continue to see unreal being used for interior design but for architecture (medium-large scale projects with exterior renderings) it's not ready yet.
    Just out of curiosity, what kind of building you would like to have made in Unreal?
    I'm just trying to get a master bath modeled and animated with realistic stone tiles and plumbing fixtures. Maardigitial created an awesome living room kitchen animation and a bath one as well. I really thought they were onto something and then they closed shop!

    Leave a comment:


  • replied
    Originally posted by PhillyArchitect View Post
    I wanted to bump this thread back to the top. I had found a firm which looked really promising -- Maardigital-- but I've heard they closed. Unreal Engine can be amazing but I'm looking for ultra real animation and not really finding firms who can do that.

    So I'm casting out the net again. I got some good leads initially but are artists like Koola simply in a league of their own?
    Hi,

    I'm in the US (Los Angeles) and as Heartlessphil mentioned I think the exterior rendering in UE4 leaves a lot to be desired in comparison to say Vray. That said I can handle Interior work for you - PM if you would like to discuss, I have 40 years in the Architecture field with Gensler, Walt Disney Imagineering and others.

    Leave a comment:


  • replied
    Koola does not do arch-viz tho. He does great environments (he's/was a game environment artist), with close up shots, Depth of field and clever composition. Don't expect anyone to build an airport with the level of detail Koola put in his small test scenes!
    Unreal is still very limited for arch viz because of the weak refraction/reflections and most 3d models are really not optimized for Unreal. Revit/sketchup models must be almost perfect otherwise it's a plain nightmare to transform them for unreal.

    My guess is we're going to continue to see unreal being used for interior design but for architecture (medium-large scale projects with exterior renderings) it's not ready yet.
    Just out of curiosity, what kind of building you would like to have made in Unreal?

    Leave a comment:


  • replied
    I wanted to bump this thread back to the top. I had found a firm which looked really promising -- Maardigital-- but I've heard they closed. Unreal Engine can be amazing but I'm looking for ultra real animation and not really finding firms who can do that.

    So I'm casting out the net again. I got some good leads initially but are artists like Koola simply in a league of their own?

    Leave a comment:

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