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Are there any US architecture rendering companies using UE4?

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    Are there any US architecture rendering companies using UE4?

    So far I've only come across European firms like Xoio, MaarDigital and BOCO Studio. I'm looking for a firm(s) who can create animations at the level of those companies, but in the United States.

    Thanks for any help.

    #2
    I moved thread to "Architectural Visualization", you should get more answers there
    =========
    My Tutorials:
    Basic knowledge about Classes and UObject environment and stuff like that

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      #3
      None, that I am aware of, sorry Most of what i have seen coming out of the US is still unity based. All of our UE4 stuff is being done in house at the moment, but we're an architecture firm, and not a viz studio.

      UE4 is still pretty new, but I am sure some of the bigger rendering houses in the US are working on it. Maybe contact one of the larger companies and see if they will be wiling to work on something with you for a reduced fee, etc.
      Chris Zoog

      Design Technology Specialist
      HOK

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        #4
        Originally posted by czoog View Post
        None, that I am aware of, sorry Most of what i have seen coming out of the US is still unity based. All of our UE4 stuff is being done in house at the moment, but we're an architecture firm, and not a viz studio.

        UE4 is still pretty new, but I am sure some of the bigger rendering houses in the US are working on it. Maybe contact one of the larger companies and see if they will be wiling to work on something with you for a reduced fee, etc.
        Thank you, I was afraid of this. I was clued in when all of the companies making the ultra realistic UE4 architectural animations on youtube seemed to be European. What larger U.S. companies might you recommend I try?

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          #5
          Well, we use dbox and neoscape a lot for offline renderings and animations. They are both large and well established in the US.

          dbox.com

          neoscape.com

          Hope this helps,
          Chris
          Chris Zoog

          Design Technology Specialist
          HOK

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            #6
            I recommend an US local rendering studio , they provide fantastic images and service too.
            UE4 is not suitable for the large exterior project ??

            artfuseinc.com

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            Last edited by AlexWang; 06-10-2015, 12:13 PM.

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              #7
              I'm from DES Architect and Engineers part of the graphics team. We actually started using Unreal Engine a while back and started integrating it in our pipeline. Our team is quite happy with the results that we had so far. Here's one of our projects translated into the Unreal Engine.



              Last edited by serriffe; 06-08-2015, 06:57 PM.
              environment artist | VR Dev serriffe.com

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                #8
                Hello PhillyArchitect

                Is there a reason why do you strictly need a US-based firm? Cause they would take more money, pay more taxes, and in the end - will outsource the work to EU-based firms anyway
                The world is globalized, and everything can be done in any point of the world, in the most efficient way.

                So I recommend you to not narrow down your search to only US firms, and better look at their portfolio, work ethics and pricing conditions.

                We're a global firm: cgcloud.pro and will be happy to offer our UnrealEngine architecture services to you.

                P.S. And we also have US agents in Chicago and Miami.
                Last edited by Victor Naumik; 06-09-2015, 05:22 AM.
                CGCloud.PRO - solutions for your Virtual Immersions.

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                  #9
                  Originally posted by Victor Naumik View Post
                  Hello PhillyArchitect

                  Is there a reason why do you strictly need a US-based firm? Cause they would take more money, pay more taxes, and in the end - will outsource the work to EU-based firms anyway
                  The world is globalized, and everything can be done in any point of the world, in the most efficient way.

                  So I recommend you to not narrow down your search to only US firms, and better look at their portfolio, work ethics and pricing conditions.

                  We're a global firm: cgcloud.pro and will be happy to offer our UnrealEngine architecture services to you.

                  P.S. And we also have US agents in Chicago and Miami.
                  I agree and we use folks from all over the world. Just depends on the project...sometimes if you are working on a government, or highly sensitive projects, all consultants have to to be US based contractually.

                  P.S. Your work looks great!
                  Chris Zoog

                  Design Technology Specialist
                  HOK

                  Comment


                    #10
                    Originally posted by Victor Naumik View Post
                    Hello PhillyArchitect

                    Is there a reason why do you strictly need a US-based firm? Cause they would take more money, pay more taxes, and in the end - will outsource the work to EU-based firms anyway
                    The world is globalized, and everything can be done in any point of the world, in the most efficient way.

                    So I recommend you to not narrow down your search to only US firms, and better look at their portfolio, work ethics and pricing conditions.

                    We're a global firm: cgcloud.pro and will be happy to offer our UnrealEngine architecture services to you.

                    P.S. And we also have US agents in Chicago and Miami.
                    I think communications would be easier, if they were close enough I could visit their office for face to face meetings and if actual materials were needed, they could be sent cheaper. However, I have gotten some messages from people who are interested in helping me so I will consider them and cgcloud.pro too!

                    Thanks.

                    Comment


                      #11
                      I wanted to bump this thread back to the top. I had found a firm which looked really promising -- Maardigital-- but I've heard they closed. Unreal Engine can be amazing but I'm looking for ultra real animation and not really finding firms who can do that.

                      So I'm casting out the net again. I got some good leads initially but are artists like Koola simply in a league of their own?

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                        #12
                        Koola does not do arch-viz tho. He does great environments (he's/was a game environment artist), with close up shots, Depth of field and clever composition. Don't expect anyone to build an airport with the level of detail Koola put in his small test scenes!
                        Unreal is still very limited for arch viz because of the weak refraction/reflections and most 3d models are really not optimized for Unreal. Revit/sketchup models must be almost perfect otherwise it's a plain nightmare to transform them for unreal.

                        My guess is we're going to continue to see unreal being used for interior design but for architecture (medium-large scale projects with exterior renderings) it's not ready yet.
                        Just out of curiosity, what kind of building you would like to have made in Unreal?

                        Comment


                          #13
                          Originally posted by PhillyArchitect View Post
                          I wanted to bump this thread back to the top. I had found a firm which looked really promising -- Maardigital-- but I've heard they closed. Unreal Engine can be amazing but I'm looking for ultra real animation and not really finding firms who can do that.

                          So I'm casting out the net again. I got some good leads initially but are artists like Koola simply in a league of their own?
                          Hi,

                          I'm in the US (Los Angeles) and as Heartlessphil mentioned I think the exterior rendering in UE4 leaves a lot to be desired in comparison to say Vray. That said I can handle Interior work for you - PM if you would like to discuss, I have 40 years in the Architecture field with Gensler, Walt Disney Imagineering and others.

                          Comment


                            #14
                            Originally posted by heartlessphil View Post
                            Koola does not do arch-viz tho. He does great environments (he's/was a game environment artist), with close up shots, Depth of field and clever composition. Don't expect anyone to build an airport with the level of detail Koola put in his small test scenes!
                            Unreal is still very limited for arch viz because of the weak refraction/reflections and most 3d models are really not optimized for Unreal. Revit/sketchup models must be almost perfect otherwise it's a plain nightmare to transform them for unreal.

                            My guess is we're going to continue to see unreal being used for interior design but for architecture (medium-large scale projects with exterior renderings) it's not ready yet.
                            Just out of curiosity, what kind of building you would like to have made in Unreal?
                            I'm just trying to get a master bath modeled and animated with realistic stone tiles and plumbing fixtures. Maardigitial created an awesome living room kitchen animation and a bath one as well. I really thought they were onto something and then they closed shop!

                            Comment


                              #15
                              I really felt Maardigital's UE4 was pretty exceptional:



                              Drapery excepted.
                              Last edited by PhillyArchitect; 02-15-2016, 03:05 AM.

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