Announcement

Collapse
No announcement yet.

CABIN/WOODS - An architectural thesis project

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    CABIN/WOODS - An architectural thesis project

    Hi everyone,
    just wanted to to share my first real UE project (I started using UE just a couple of weeks before beginning my thesis project) which happens also to be my architectural thesis project that I successfully defended yesterday at the Danish Royal Academy of Fine Arts School of Architecture's department for Art & Architecture. The aim of my project was to create "An architectural thesis project that uses film to communicate a series of architectural interventions that explore the intersection of culture/nature as a productive friction. The film itself is also an experiment/exploration of the of computer game engines for the creation of animated film & their potential as an architectural tool."

    Unreal engine has been an incredible tool for just that, not only for visualization, but also as a creative tool that opens for developing architectural discourse on a far more speculative level than has been reasonably possible before (a potential that also branches well into the arts).



    If anyone is curious about the project itself, I have a longer description up on my website. Also, I can mention that the entire project has used DFGI & that the video was rendered out in 4K and then downscaled to HD.

    #2
    Update: An 80.lv interview that goes more into depth on the making of.

    Comment


      #3
      Originally posted by Ravneson View Post
      Hi everyone,
      just wanted to to share my first real UE project (I started using UE just a couple of weeks before beginning my thesis project) which happens also to be my architectural thesis project that I successfully defended yesterday at the Danish Royal Academy of Fine Arts School of Architecture's department for Art & Architecture. The aim of my project was to create "An architectural thesis project that uses film to communicate a series of architectural interventions that explore the intersection of culture/nature as a productive friction. The film itself is also an experiment/exploration of the of computer game engines for the creation of animated film & their potential as an architectural tool."

      Unreal engine has been an incredible tool for just that, not only for visualization, but also as a creative tool that opens for developing architectural discourse on a far more speculative level than has been reasonably possible before (a potential that also branches well into the arts).



      If anyone is curious about the project itself, I have a longer description up on my website. Also, I can mention that the entire project has used DFGI & that the video was rendered out in 4K and then downscaled to HD.


      Is there any chance you can share your thesis? Its probably in Dutch though

      I also did a small thesis on a related topic. If you would like to talk about some day I would be awesome too.

      Take care

      - Max

      Comment


        #4
        Originally posted by maxdaiber View Post
        Is there any chance you can share your thesis? Its probably in Dutch though

        I also did a small thesis on a related topic. If you would like to talk about some day I would be awesome too.

        Take care

        - Max
        There isn't a written thesis per se, just what's in the above links. Would love to talk about it, very interested in related projects!
        Last edited by Ravneson; 06-23-2015, 01:55 PM.

        Comment

        Working...
        X