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Hotel interior - Night & day

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    #2
    woooooooooHooo, fantastic!, really a great job! ....I would kill for steal your secrets
    Till 1minute 40 the video looks great, after it looses realism (the illumination and materials aren't good as the previous part).

    Tell us something about what have you done for achieving such a good result with a big scene like your.

    Cheers, Paolo

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      #3
      Wow! Great job!

      Did this run in realtime? If so, what spec machine?

      Excellent lighting and materials throughout!

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        #4
        Thanks for the kind words dudes!

        Originally posted by paoloverona View Post
        woooooooooHooo, fantastic!, really a great job! ....I would kill for steal your secrets
        Till 1minute 40 the video looks great, after it looses realism (the illumination and materials aren't good as the previous part).

        Tell us something about what have you done for achieving such a good result with a big scene like your.

        Cheers, Paolo
        Hehe, we have no secrets... well, maybe just one or two!
        Mhmh, dunno what you mean exactly, since the lighting setup and shaders at 1:40 are the same as the the clips just right before it.
        But if you mean the "flat" look, that's because all the light globes on the higher ceiling are turned on.
        As for the second part, it's been done with a different, softer setup and no direct light (it's a night interior scene).

        How to achieve such results in such a big scene? Well... Good planning, polished models and a lot of R&D.
        We just kept throwing loads of assets into the scene, but UE4 never breaks apparently! ;D

        Originally posted by UKdude View Post
        Wow! Great job!

        Did this run in realtime? If so, what spec machine?

        Excellent lighting and materials throughout!
        Yes it does. (Developed on i7 / GTX760 back in May 2014)
        We launched the level in Oculus too and runs pretty well on a GTX980!
        --- www.RTView.it --- RTView Facebook page ---

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          #5
          wow ! great lighting ! how much time did you spend to render gi+lightmass ?? does your lightmap files are heavy ?

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            #6
            Originally posted by 84rt-design View Post
            wow ! great lighting ! how much time did you spend to render gi+lightmass ?? does your lightmap files are heavy ?
            It takes 40-50 minutes in Production mode on 6 quad-core machines running Swarm, IIRC.
            Lightmap values span from 16 to 1024, IIRC again!
            --- www.RTView.it --- RTView Facebook page ---

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              #7
              Amazing work! Can you speak to your workflow a bit? Modeling, texture, UV mapping?

              Thanks!

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                #8
                Originally posted by RTView View Post
                Yes it does. (Developed on i7 / GTX760 back in May 2014)
                We launched the level in Oculus too and runs pretty well on a GTX980!
                Nice!, it's a fairly sizeable scene for this type of work. At least when you consider the scenes that have been shared communally over the past year. I'm guessing that everything is 100% baked. I've been able to pump a fairly high amount of detail VR scenes, but it just doesn't seem possible to be that high-end and have dynamic lights. But maybe I'm just f-ing up.

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                  #9
                  Originally posted by mhagelsieb View Post
                  Amazing work! Can you speak to your workflow a bit? Modeling, texture, UV mapping?

                  Thanks!
                  Modeling: not much, just mid-to-low poly quads and you're set!
                  Texturing: fabric, leather, wood and marbles are scanned and processed a bit, before applying tons of shading tricks!
                  UV mapping: 1st and 2nd channel optimized by hand (but there's still room for improvements, since we rushed a bit towards the end of the project due to deadline)

                  Originally posted by pixelvspixel View Post
                  Nice!, it's a fairly sizeable scene for this type of work. At least when you consider the scenes that have been shared communally over the past year. I'm guessing that everything is 100% baked. I've been able to pump a fairly high amount of detail VR scenes, but it just doesn't seem possible to be that high-end and have dynamic lights. But maybe I'm just f-ing up.
                  Well, since the scope was static render and video, we didn't need much dynamic lighting anyway...
                  Still, some stuff IS dynamic indeed!
                  --- www.RTView.it --- RTView Facebook page ---

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                    #10
                    Your materials and the way they work together with lighting and reflections are simply amazing. Great job. I would love a little insight into how you are scanning those materials. Would you mind sharing some of those secrets?

                    I found the furniture to be more stylized than I'm used to. Everything was very big and round and soft. A little different than most ArhViz, but it still looks great.
                    Theia Interactive makes immersive VR experiences in collaboration with the world’s leading companies and creatives, leveraging this bleeding edge technology to pioneer the next generation of entertainment, storytelling, and customer engagement.

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                      #11
                      Stunning work, I love the colors and the lighting. Great job. =)

                      Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                        #12
                        Amazing! I could imagine myself checking in there!
                        Favorite Quotes:
                        "History is indeed little more than the register of the crimes, follies and misfortunes of mankind." -Edward Gibbon
                        "Whoever does not miss the Soviet Union has no heart. Whoever wants it back has no brain." -Vladimir Putin
                        "No good decision was ever made in a swivel chair." -General George S. Patton.

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                          #13
                          Originally posted by StephaBon View Post
                          Your materials and the way they work together with lighting and reflections are simply amazing. Great job. I would love a little insight into how you are scanning those materials. Would you mind sharing some of those secrets?

                          I found the furniture to be more stylized than I'm used to. Everything was very big and round and soft. A little different than most ArhViz, but it still looks great.
                          Thanks! Your stuff is pretty cool as well!
                          We didn't scan everything, just some leather, fabric and marbles IIRC. Most of the materials come from pictures of samples from the original manufacturers.
                          This was our very first UE4 project back in April 2014 and most of the work consisted in adapting assets from the original Max/Vray project into UE (and re-building shaders from scratch using the shader editor!)
                          --- www.RTView.it --- RTView Facebook page ---

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                            #14
                            Those colors blend so nicely! The only thing that bugs me is that you would be living just next door to heaven. Sounds nice at first, but you soon realize it is a blindingly bright white light. An HDR sky light would be good.

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                              #15
                              _Adrien

                              fantastic job!

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