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What to do if my project crashes while opening?

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    What to do if my project crashes while opening?

    Hi guys,
    yesterday I left Unreal to build my scene and it crashed. After that I can't open this project anymore. I can start over, only few days of testing in it, but still. What to do? I guess the scene, or level file is broken. Does Unreal make backups?
    Thanks

    #2
    This is a good time to consider using a version control system. I suggest you take a look at the following thread: https://forums.unrealengine.com/show...ersion+control

    For your current problem: I'm afraid I can't help you
    Lets Measure It
    Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it

    Comment


      #3
      -post your crash log -> documents/unrealproject/your project/saved/logs/the file which gets generated after the crash
      -report it on answerhub -> https://answers.unrealengine.com/
      -which engine version do you use?
      -what happens when you copy the content folder into another project?
      -you can use the autosave + backup files which you can find in the saved folder (the upper mentioned path)

      Comment


        #4
        Thanks...hm, my docs unrealproject folder is empty. I'm on 4.7.6

        I found those backups but I can't open them either.

        Edit....found the logs...if it's ok, I'll post it here.

        Log file open, 04/30/15 23:29:45
        LogInitisplay: Running engine without a game
        LogInitisplay: Loading recent project file: ../../../../../../Unreal projects/Australia/Australia.uproject
        LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
        LogInit: API Version: 2455222
        LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
        LogInit: Compiled with Visual C++: 18.00.21005.01
        LogInit: Build Configuration: Development
        LogInit: Branch Name: ++depot+UE4-Releases+4.7
        LogInit: Command line:
        LogInit: Base directory: F:/Unreal/Epic Games/4.7/Engine/Binaries/Win64/
        LogInit: Rocket: 1
        [2015.04.30-21.29.45:719][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
        [2015.04.30-21.29.45:784][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
        [2015.04.30-21.29.45:798][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
        [2015.04.30-21.29.45:809][ 0]LogInit: Object subsystem initialized
        [2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
        [2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal projects/Australia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
        [2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal projects/Australia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
        [2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal projects/Australia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2015.04.30-21.29.45:813][ 0]LogInit: Selected Device Profile: [Windows]
        [2015.04.30-21.29.45:813][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
        [2015.04.30-21.29.45:823][ 0]LogInit: Computer: OBSIDIAN
        [2015.04.30-21.29.45:823][ 0]LogInit: User: Hrvoje
        [2015.04.30-21.29.45:823][ 0]LogInit: CPU Page size=4096, Cores=4
        [2015.04.30-21.29.45:823][ 0]LogInit: High frequency timer resolution =3.517841 MHz
        [2015.04.30-21.29.45:823][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
        [2015.04.30-21.29.45:824][ 0]LogMemory: Platform Memory Stats for Windows
        [2015.04.30-21.29.45:824][ 0]LogMemory: Process Physical Memory: 48.23 MB used, 48.23 MB peak
        [2015.04.30-21.29.45:824][ 0]LogMemory: Process Virtual Memory: 28.28 MB used, 28.28 MB peak
        [2015.04.30-21.29.45:824][ 0]LogMemory: Physical Memory: 2809.98 MB used, 16325.04 MB total
        [2015.04.30-21.29.45:824][ 0]LogMemory: Virtual Memory: 280.25 MB used, 8388608.00 MB total
        [2015.04.30-21.29.45:859][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0)
        [2015.04.30-21.29.45:859][ 0]LogD3D11RHI: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 7906MB of shared system memory, 1 output[s]
        [2015.04.30-21.29.45:859][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
        [2015.04.30-21.29.45:864][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
        [2015.04.30-21.29.45:872][ 0]LogD3D11RHI: Async texture creation enabled
        [2015.04.30-21.29.46:293][ 0]LogTextLocalizationManager: The requested culture ('hr_HR') has no localization data; falling back to 'en' for localization and internationalization data.
        [2015.04.30-21.29.46:373][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
        Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
        Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
        [2015.04.30-21.29.46:373][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
        Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
        Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
        [2015.04.30-21.29.46:450][ 0]LogContentStreaming: Texture pool size is 0.000000MB
        [2015.04.30-21.29.48:684][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
        [2015.04.30-21.29.49:210][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
        [2015.04.30-21.29.49:278][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
        [2015.04.30-21.29.49:313][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Hrvoje/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
        [2015.04.30-21.29.49:313][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/Hrvoje/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
        [2015.04.30-21.29.49:313][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal projects/Australia/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
        [2015.04.30-21.29.49:313][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
        [2015.04.30-21.29.49:434][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
        [2015.04.30-21.29.49:446][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Hrvoje/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
        [2015.04.30-21.29.49:758][ 0]LogMeshUtilities: No automatic mesh reduction module available
        [2015.04.30-21.29.49:758][ 0]LogMeshUtilities: No automatic mesh merging module available
        [2015.04.30-21.29.50:137][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
        [2015.04.30-21.29.50:257][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
        [2015.04.30-21.29.51:613][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
        [2015.04.30-21.29.51:904][ 0]SourceControl: Info Source control is disabled
        [2015.04.30-21.29.51:904][ 0]SourceControl: Info Source control is disabled
        [2015.04.30-21.29.51:904][ 0]SourceControl: Info Source control is disabled
        [2015.04.30-21.29.51:904][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
        [2015.04.30-21.29.51:904][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
        [2015.04.30-21.29.51:913][ 0]SourceControl: Info Source control is disabled
        [2015.04.30-21.29.52:190][ 0]LogObj: 24232 objects as part of root set at end of initial load.
        [2015.04.30-21.29.52:190][ 0]LogUObjectAllocator: 5137168 out of 0 bytes used by permanent object pool.
        [2015.04.30-21.29.52:307][ 0]LogEngine: Initializing Engine...
        [2015.04.30-21.29.55:604][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
        [2015.04.30-21.29.55:643][ 0]LogInit: FAudioDevice initialized.
        [2015.04.30-21.29.55:680][ 0]LogAIModule: Creating AISystem for world NewWorld
        [2015.04.30-21.29.55:712][ 0]LogDerivedDataCache: Saved boot cache 0.03s 39MB C:/Users/Hrvoje/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
        [2015.04.30-21.29.55:717][ 0]LogInit: Texture streaming: Enabled
        [2015.04.30-21.29.55:858][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
        [2015.04.30-21.29.55:858][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
        [2015.04.30-21.29.55:858][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-ga...icgames.net/da
        Last edited by Crayox; 05-01-2015, 06:42 AM.

        Comment


          #5
          https://www.youtube.com/watch?v=lnZJx3-LN0Q&t=2s

          Comment


            #6
            Try opening the Levels in the Autosaves Folder.

            Comment


              #7
              If everything else fails you can remove Blueprints from your assets folder and try to open the project until you figure out which blueprint instance in level is causing the crash.
              Takes time and is boring, but works.
              | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

              Comment


                #8
                This post was 4 years old - I guess he found a workaround by now.

                Anyway - Another good thing to try would be to delete the config, intermediate and saved folder of the project. They all get recreated next time you start the project
                www.s-dot.de/viz
                ArchViz User Interface :: UE4 Marketplace.

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