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plexyglass material and emissive material

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    plexyglass material and emissive material

    Hi, I'm trying to convert for Unreal an old project made in Octane.
    I'm at a quite good stage but now I have to "bugs" to fix:

    - the stand has got 8 reddish lighting panels (4 at each side), how I can set such a material?
    I tryed with different method with the "emissive color" slot, but I'm not able to produce a reddish emissive color

    - the chairs are made of plexyglass, how can be achieved a good result?

    Hope that someone could be helpful
    Ceers, Paolo
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    Last edited by paoloverona; 04-17-2015, 06:46 AM.

    #2
    Originally posted by paoloverona View Post
    Hi, I'm trying to convert for Unreal an old project made in Octane.
    I'm at a quite good stage but now I have to "bugs" to fix:

    - the stand has got 8 reddish lighting panels (4 at each side), how I can set such a material?
    I tryed with different method with the "emissive color" slot, but I'm not able to produce a reddish emissive color

    - the chairs are made of plexyglass, how can be achieved a good result?

    Hope that someone could be helpful
    Ceers, Paolo
    Hi Paolo,

    You can try multiplying with a constant to produce a stronger emissive lighting material.

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      #3
      I am curious how to make the plexyglass. hehe.

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