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Tips for a highschool student?

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    Tips for a highschool student?

    Hello everyone!

    This is my first post. I'm currently a freshman at a secondary school and I've recently picked up UE4 after seeing what it was capable of! I have absolutely no experience in programming or rendering, but I do have a fair amount of time invested into video editing. I've spent countless weeks trying to figure out C++ and 3DS MAX and this is what I've produced! I know I still have a lot more to learn and I welcome any kinds of constructive criticism and/or any tips. Much of my work is inspired off of Koola... That guy is amazin'

    #2
    Looks really good!
    Btw, you dont need any C++ experience -> you can do everything with blueprints

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      #3
      Yeah, that was one of the cool things that I found out about this engine; It's really user friendly! The only problem is that I need to figure out what all the nodes do and how to use them :P

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        #4
        Originally posted by Paragon Turtle View Post
        Yeah, that was one of the cool things that I found out about this engine; It's really user friendly! The only problem is that I need to figure out what all the nodes do and how to use them :P
        Start with this video series: https://www.youtube.com/watch?v=cRhW...jU0YxH&index=1

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          #5
          Thanks! This playlist is really informative! :O

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            #6
            Originally posted by fighter5347 View Post
            Looks really good!
            Btw, you dont need any C++ experience -> you can do everything with blueprints
            Pssh, anytime I say that, I get yelled at! (P.S. I know nothing of C++, and really don't plan to ever try learning it again, but I love blueprints. Way more up my alley)

            Edit: Oh, and to OP, well done. You can definitely see the video experience shining through. Ya gonna go far, kid.

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              #7
              Well, to be frank, can't watch the entire vid, where does the day go >.<

              Well, first I'll say that you've done a great job One thing I did notice though was that at 1:26, the shadowing seemed a bit off to me.
              WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
              World Machine to UE4 Export Macro
              WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders

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                #8
                Looking quite awesome! I started in Secondary too, and 10 years later - still working with Unreal and trying to push myself!

                Like SaviorNT, I don't have the time to watch it through either, which is unfortunate - however I'd like to start by saying your work is coming along really well. For starters - the first thing I would say is that no Shadow is ever truly black, and there was one or two instances where I've seen that. I'd recommend (if you've been looking into the 3D aspect of things) to learn how to lightmap your objects correctly, this will stop things like: The bottom of the plant at 1:13 and the same for the couch and casting a shadow on the carpet at 1:26.

                At 1:50 I recon this is where the biggest fault lies. This scene has no indirect lighting and even in a darkened contrasted scene - no shadow is ever black. There is always bounce lighting off other surfaces! ( look into Area Lights, reflection cube and sphere actors, and on your directional lighting outside the window increase the Indirect Lighting Intensity to 1.0 to 6.0 and see the effects )

                Please keep in mind all of this is constructive criticism, don't take it to heart - use it as a learning tool!
                Really awesome job, kid. Like others have said, you're definitely destined to go far here.

                And welcome to the community! I hope you feel comfortable!
                - Scott.
                Last edited by Alesssafur; 03-20-2015, 11:34 PM.
                Alessa Baker,
                Technical Artist & Member of the Epic Streaming Team.

                Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

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                  #9
                  Very nice video.
                  check my blog - cybereality.com

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                    #10
                    I truly thank you all for the nice comments! It means a lot to me!
                    And thank you very much SaviorNT and Sythen for the help! I'll take these into account for my next project!

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