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    Texturing issue

    Hello everyone.
    I am learning UE4 and started to import my own static meshes. I always worked with 3dsmax.
    The problem comes when I apply a material to the model, some of them work just fine but with others the texture totally breaks. (See image)

    Click image for larger version

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    I dont know if this a issue with the exporter (Currently using 3dsmax 2012). I tried my own materials and ones from Starter Content.
    This is my exporter configuration, I disabled Turbosmooth and Materials just in case.
    Click image for larger version

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    Thanks in advance!

    #2
    Have you uv mapped the mesh in 3ds max + do you probably use something like parallax shading (bump offset node) in your material?

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      #3
      Thank you fighter5347 , it was my fault . All I need to do was to apply the UV mapping and now it works like a charm. I still have to test all these things.

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        #4
        So I'm posting here again just for not opening another thread as it has something in common with my last question.

        I always created my arch models in AutoCAD first and then worked with them at 3dsMax. I managed to export them in a fbx format with several materials into UE4.
        I tried different ways, and I decided to go for one single piece of the building/room.

        The problem is I cant find the way to UV adjust the textures into UE4 (the floor in the image, for example).
        Do I have to create and scale them in 3dsMax? I followed some tutorials already but right now I'm unable to continue.

        Click image for larger version

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        Doing them with BSP works fine, the issue appears when importing the mesh.
        Thanks in advance

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          #5
          Normally you change the scale with the UV map in your 3d progam -> scale the uv. Otherwise you could also open the material - add a texure coordinate node - connect it with the uv from the texture sample - now you can change the size of the texture

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            #6
            Thank you again. I think I'll do it all in 3dsmax with unwrap uvw for both uv maps.

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