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ArchViz Interior

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    ArchViz Interior

    Hi Everyone, this is my first work in Unreal Engine 4.
    Hope you like it.
    https://www.youtube.com/watch?v=OWR4...GnLtS0N0yIMzfg

    Click image for larger version

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    #2
    very cool ^^
    Project: AS-Unity: WIP 1 Diamond Villas; WIP 2 DaNang city; WIP 3 Apartment; VNPT-Interior

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      #3
      http://www.youtube.com/watch?v=1OCiLr3kjR0

      Fantastic!

      Comment


        #4
        Thank you guys for your comment.

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          #5
          That is really nice work! Thumbs up to K. M. A.
          Have a look at my work I made a rendered video instead of interactive walkthrough!
          https://www.youtube.com/watch?v=YzavpxsLqYQ

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            #6
            great stuff. what I would do is just tone down the lighting a bit and fringe intensity, (i feel like I'm not wearing my glasses, IMHO). other than that, excellent work!

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              #7
              can I ask, what are your lightmap resolutions?

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                #8
                lightmap resolutions is 512 for all walls and some furnitures without compress.

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                  #9
                  They are amazing, as good as vray rendering. CA is a bit too much for me, though.

                  Did you create every UV map for all models in your 3D application? If yes, what method, UVW Map or Unwrap UVW with flatten/normal/unfold mapping in Max, did you use? You have a lot of models in the scene and I was just wondering how you took care of them all.

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                    #10
                    Originally posted by sailors View Post
                    They are amazing, as good as vray rendering. CA is a bit too much for me, though.

                    Did you create every UV map for all models in your 3D application? If yes, what method, UVW Map or Unwrap UVW with flatten/normal/unfold mapping in Max, did you use? You have a lot of models in the scene and I was just wondering how you took care of them all.
                    In this project, I used Generate Lightmap UVs to see how it work if i'm not using manual methods to create Lightmap. I simply add UVW Map, check it for overlapping and add it all in editor.

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                      #11
                      is this for sale? and can you change colors/textures in real time?

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                        #12
                        Originally posted by VDigs View Post
                        is this for sale? and can you change colors/textures in real time?
                        No, this is not for sale, and yes i can change texture in real time.

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                          #13
                          very nice...did you do anything to the light mass settings?

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                            #14
                            Originally posted by puniska3030 View Post
                            very nice...did you do anything to the light mass settings?
                            Yes, i make some changes in Lightmass.ini.

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                              #15
                              Very nice, but indeed too much Chromatic Abberation.

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