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What to charge for Arch-viz realtime

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    #31
    Originally posted by heartlessphil View Post
    If you work for yourself (freelance)...15-20$/h isn't enough...but it depends where you are from, who are your clients, etc. Are you employed or freelancing?

    I'm not using ue4 for work by the way.
    Freelancing but I am pretty new at it.
    Portfolio

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      #32
      Originally posted by Robbie222 View Post
      Freelancing but I am pretty new at it.
      What's you domain of expertise (if I can say it like that)?....I guess it's arch viz. Are you doing paid contracts using Unreal engine 4? I've never really seen someone making money with UE4 in the arch viz industry yet. Sometimes you're better off charging X amount per project than charging X amount per hour. Let's say you sell a typical render 1500$ (apparently a very common price). You're not gonna spend 75 hours on it heh...

      I'm no expert but i'm almost 95% sure there is much more money to make in the 3D field with architects and industrial designers than with game developpers hehe.
      Last edited by heartlessphil; 12-21-2014, 02:41 AM.

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        #33
        we are having a difficult time figuring out the pricing as well. how much do you guys think would be fair to charge for something like this
        https://forums.unrealengine.com/show...-Visualization
        assuming there are two additional bedrooms to this presentation. and dk2 compatible with 75 fps on an average gpu
        http://virtualsurrealism.com/

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          #34
          Originally posted by VirtualSurrealism View Post
          we are having a difficult time figuring out the pricing as well. how much do you guys think would be fair to charge for something like this
          https://forums.unrealengine.com/show...-Visualization
          assuming there are two additional bedrooms to this presentation. and dk2 compatible with 75 fps on an average gpu
          Certainly a couple thousand dollars. I guess you've spent quite some time on that project. look for previous posts where these guys sold a 95 000$ real time viz. My bet is that clients for that kind of arch viz are really rare but if you aim at the luxury market, you'll be able to charge a very interesting price! It's a niche market i'd say, for now!

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            #35
            Originally posted by heartlessphil View Post
            Certainly a couple thousand dollars. I guess you've spent quite some time on that project. look for previous posts where these guys sold a 95 000$ real time viz. My bet is that clients for that kind of arch viz are really rare but if you aim at the luxury market, you'll be able to charge a very interesting price! It's a niche market i'd say, for now!
            Who said they "sold" ?

            And i think work for typical interior like that is worth $3k-$4k , but for now clients are only touching base and investigating about unreal. Everything depends on client. If they need presentation with 5 cameras 3 minutes each and they needed it "yesterday" than yes , Unreal is the boss in such case.

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              #36
              Originally posted by oleg.budeanu View Post
              Who said they "sold" ?

              And i think work for typical interior like that is worth $3k-$4k , but for now clients are only touching base and investigating about unreal. Everything depends on client. If they need presentation with 5 cameras 3 minutes each and they needed it "yesterday" than yes , Unreal is the boss in such case.
              The problem is that we're still thinking about animations. The UE 4 pro is about the Real-Time interaction!

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                #37
                Originally posted by oleg.budeanu View Post
                Who said they "sold" ?

                And i think work for typical interior like that is worth $3k-$4k , but for now clients are only touching base and investigating about unreal. Everything depends on client. If they need presentation with 5 cameras 3 minutes each and they needed it "yesterday" than yes , Unreal is the boss in such case.
                pricing is certainly difficult right now.
                why bother with unreal just for animation? just put it on render farm and get it in 20 minutes. and charge your client for render farm rent.
                http://virtualsurrealism.com/

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                  #38
                  If ue4 is to outrun vray, these 2 features MUST be enhanced: REFLECTION and DYNAMIC GI.
                  I'm in the archviz animation field for almost 10 years, and i'm pretty sure ue4's material performance and static GI lighting is quite enough for real estate clients, at least for those not-so-hi-end clients.
                  One of the most important things in archviz rendering is GLASS. If ue4 can simulate "ray trace' like reflection(or at least hi-res reflect map), then I'm pretty sure lots and lots of people are going to use ue instead of vray for archviz rendering/animation.
                  And dynamic GI is for time-lapse photography,which is an often-used trick for a stunning archiviz-animations.
                  I'm really really looking forward to those updates. And I agree with heartlessphil, architect is a much bigger market than game making

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                    #39
                    I remember in 2001 when I left my Land Surveying/AutoCAD job for home business. I bought Director and Lightwave3D and had hopes of turning engineers/architects on to this visualization real time where I lived.

                    Needless to say, in Meredith NH which is a pretty large tourist area, no body cared for my presentations back then. I am a programmer the last 10 years but now getting abck into 3D and hoping for visualization things. Reading this post makes me feel good.

                    I know back then I tried one avenue of "3D instruction manual walk through", has anybody done stuff like this? I had one example of putting together a quite complicated decking system in realtime (In Director).
                    Surfing on Sine waves.
                    http://www.teotigraphix.com
                    http://twitter.com/teotigraphix

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                      #40
                      Originally posted by heartlessphil View Post
                      I'm no expert but i'm almost 95% sure there is much more money to make in the 3D field with architects and industrial designers than with game developpers hehe.
                      Haha, I agree with that. I think that when all these VR headsets become available the market is going to explode, and I want to be there to cash in

                      I've been waiting for Oculus to make a move, but I think I'll get an HTC Vive DevKit that will be available soon.
                      ProBoon, Old-School FPS, Open Source & Tutorials
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