https://docs.unrealengine.com/en-US/...ing/index.html
Different values applied to the Specular input affect the index of refraction for the translucent material.

Dragging the slider shows the amount of refraction being applied from 0.01, 0.05, and 0.1.

Dragging the slider shows the amount of refraction being applied from 0.01, 0.05, and 0.1.
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