Hey guys, I get weird bent reflections when I get camera close to an object and also double reflections when using raytraced translucency.
This is always visible even in very basic materials and it doesn't matter if I use thin translucent or other translucent shading model. I first thought that I need to disable twosided option but that turns objects opaque.
here's an example

look at the reflected column on the left side. One reflection is at proper distance and straight as it should be and there's another weirdly bent one. This makes me think I'm forgetting some setting on the engine or materials but I'm out of ideas.
This is always visible even in very basic materials and it doesn't matter if I use thin translucent or other translucent shading model. I first thought that I need to disable twosided option but that turns objects opaque.
here's an example
look at the reflected column on the left side. One reflection is at proper distance and straight as it should be and there's another weirdly bent one. This makes me think I'm forgetting some setting on the engine or materials but I'm out of ideas.
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