A have a new issue related to translucency. I don't know if it is related to material, post-process volume or mesh. I'll explain below:
Once I have the glass reflecting and letting the light pass through, I realised that translucency is not showing in the reflective shapes. I have a mirror in front of a glass and if i look to the mirror the reflcted glass appears opaque (but shows reflections). Find attached the examples.
A: Note that the lamp glass balls are reflecting black in the glass doors
B: The reflected doors don't show the translucency
PS: Include Translucent Objects in Raytracing Reflections is already enabled, and Max. refraction Rays is 3. Enabling and disabling Refraction doesn't affect.
Any help would be appreciated, and thanks again for the previous answers.
Thanks in advance
Once I have the glass reflecting and letting the light pass through, I realised that translucency is not showing in the reflective shapes. I have a mirror in front of a glass and if i look to the mirror the reflcted glass appears opaque (but shows reflections). Find attached the examples.
A: Note that the lamp glass balls are reflecting black in the glass doors
B: The reflected doors don't show the translucency
PS: Include Translucent Objects in Raytracing Reflections is already enabled, and Max. refraction Rays is 3. Enabling and disabling Refraction doesn't affect.
Any help would be appreciated, and thanks again for the previous answers.
Thanks in advance
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