Okay, guys, I am a self-taught 3D artist working in 3DS Max only. I started learning UE4 last year for archviz purpose using Unreal courses and youtube and blogs. I am comfortable doing scenes where the character stays inside the house but I had never done a scene with exterior only or exterior+interior.
I usually use static skylight and stationery sun or interior scenes and I get good results.
Last week I started working on a test project with an exterior+interior and used the same setup. A static skylight and stationery sun but it didn't look great. The interiors looked fine but the outside is overexposed and the foliage doesn't merge with the rest of the scene. What do you guys use for exterior only scene and exterior+interior scenes to achieve photorealistic results?
I would also like to tell that most of the time I use downloaded furniture and props from 3dsky, evermotion, cgaxis and all. But there are times when the downloaded model gives artifacts. How should I make it ready for an artifact-free quality in Unreal?
I usually use static skylight and stationery sun or interior scenes and I get good results.
Last week I started working on a test project with an exterior+interior and used the same setup. A static skylight and stationery sun but it didn't look great. The interiors looked fine but the outside is overexposed and the foliage doesn't merge with the rest of the scene. What do you guys use for exterior only scene and exterior+interior scenes to achieve photorealistic results?
I would also like to tell that most of the time I use downloaded furniture and props from 3dsky, evermotion, cgaxis and all. But there are times when the downloaded model gives artifacts. How should I make it ready for an artifact-free quality in Unreal?
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