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Lighting Setup for Exterior and Exterior+Interior?

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    #16
    You can also manually cull individual objects. Let's say you have a 500.000 polygon bed in the bedroom but you really only see it when you're in that room. You can give this a max draw distance. It might get occluded anyway when you leave the room or look the other way but cull distances are the fastest and most save way to make sure it won't be drawn when not in view. At least it used to be.
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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      #17
      okay, guys, first of all, thanks for all your help and I did my best using the methods described trying to mitigate the grass and fps issue but in vain. If anybody would like to check the scene, I will upload it in a few minutes

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        #18
        https://drive.google.com/file/d/1SWH...ew?usp=sharing

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