Hi,
Started using unreal very recent i am still exploring and learning to use it for architecture visualization. I run into this effect i can't explain. Here's an example:

The walls show the effect, but it's also showing on the drawers on the right... This is a jpg created with the sequencer, highest resolution. It happens with and without a (seamless) texture of plaster applied. And changing the mesh (imported via datasmith) to unreal geometry makes no difference. I am using raytracing and a HDRi in combination with directional lighting. In the editor i have, in general, no problems and textures are rendered fine but sometimes things (like the wall in the picture) start 'flashing'. I think that flashing is related to the crappy output i get... But i have not a clue what setting i should tweak.
Could anyone point me in the right direction?
Since this is my first post, please let me know which information is missing or if i am not following certain forum guidelines. Thanks for any help in advance!
Danny
Started using unreal very recent i am still exploring and learning to use it for architecture visualization. I run into this effect i can't explain. Here's an example:
The walls show the effect, but it's also showing on the drawers on the right... This is a jpg created with the sequencer, highest resolution. It happens with and without a (seamless) texture of plaster applied. And changing the mesh (imported via datasmith) to unreal geometry makes no difference. I am using raytracing and a HDRi in combination with directional lighting. In the editor i have, in general, no problems and textures are rendered fine but sometimes things (like the wall in the picture) start 'flashing'. I think that flashing is related to the crappy output i get... But i have not a clue what setting i should tweak.
Could anyone point me in the right direction?
Since this is my first post, please let me know which information is missing or if i am not following certain forum guidelines. Thanks for any help in advance!
Danny
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