This isn't too difficult to do within blueprint.
Its the same concept of creating a saved game. I would recommend this plugin from Rama
https://forums.unrealengine.com/deve...-no-c-required
This plugin has a blueprint node called "File IO Save String Array To File". You can pass in all your variables as an array of strings to be output as a text file.
If you're using blueprint, when your user hits "save" button, you pack all your variables into that string array, and just call the blueprint node. Let me know if any you have any more questions

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