Announcement

Collapse
No announcement yet.

Frist Time user: 4.24.3 Unable to package

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Frist Time user: 4.24.3 Unable to package

    Hi guys, I've just been working with UE 4.24.3 for about a month, I'm now trying to package my first project but I still get the same error being promted over and over again, even though I've tried a few workarounds.
    The Output Log shows this:

    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe Prueba_Iluminacion Win64 Development -Project=C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Prueba_Iluminacion.uproject -Clean -NoHotReload C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Prueba_Iluminacion.uproject -NoUBTMakefiles -r
    emoteini="C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject" -skipdeploy -nobuilduht -log="C:\Users\diego.jimenez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Prueba_Iluminacion-Win64-Development.txt"
    UATHelper: Packaging (Windows (64-bit)): Cleaning Prueba_Iluminacion binaries...
    UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    UATHelper: Packaging (Windows (64-bit)): Took 1,2788675s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe Prueba_Iluminacion Win64 Development -Project=C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Prueba_Iluminacion.uproject C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Prueba_Iluminacion.uproject -NoUBTMakefiles -remoteini="C:\GOTOGE
    THER\2020\DDB\REINVENCIÓN\MyProject" -skipdeploy -Manifest=C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\diego.jimenez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Prueba_Iluminacion-Win64-Development_2.txt"
    UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    UATHelper: Packaging (Windows (64-bit)): Parsing headers for Prueba_Iluminacion
    UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Prueba_Iluminacion.uproject" "C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Intermediate\Build\Win64\Prueba_Iluminacion\Development\Prueba_Iluminacion.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -Warni
    ngsAsErrors -installed
    UATHelper: Packaging (Windows (64-bit)): Reflection code generated for Prueba_Iluminacion in 6,9254904 seconds
    UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\GOTOGETHER\2020\DDB\REINVENCIÓN\MyProject\Intermediate\Build\Manifest.xml
    UATHelper: Packaging (Windows (64-bit)): Building Prueba_Iluminacion...
    UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27041 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade]
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/...WYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in Prueba_Iluminacion.Target.cs, and explicitly overriding settings that differ from the new defaults.
    UATHelper: Packaging (Windows (64-bit)): [Upgrade]
    UATHelper: Packaging (Windows (64-bit)): Building 5 actions with 16 processes...
    UATHelper: Packaging (Windows (64-bit)): [1/5] Default.rc2
    UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file C:\GOTOGETHER\2020\DDB\REINVENCI�N\MyProject\Build\Windows\Application.ico is not in 3.00 format
    UATHelper: Packaging (Windows (64-bit)):
    UATHelper: Packaging (Windows (64-bit)): [2/5] SharedPCH.Core.cpp
    UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: No se puede abrir el archivo intermedio para compilador: 'C:\GOTOGETHER\2020\DDB\REINVENCI�"N\MyProject\Intermediate\Build\Win64\Prueba_Iluminacion\Development\Core\SharedPCH.Core.h.pch': No such file or directory
    UATHelper: Packaging (Windows (64-bit)): Took 20,6086205s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\diego.jimenez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Prueba_Iluminacion-Win64-Development_2.txt)
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

    #2
    Originally posted by Diego.J84 View Post
    UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file C:\GOTOGETHER\2020\DDB\REINVENCI�N\MyProject\Build\Windows\Application.ico is not in 3.00 format
    UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: No se puede abrir el archivo intermedio para compilador: 'C:\GOTOGETHER\2020\DDB\REINVENCI�"N\MyProject\Intermediate\Build\Win64\Prueba_Iluminacion\Development\Core\SharedPCH.Core.h.pch': No such file or directory
    RC2175
    fix icon ?

    c1083
    check if you
    did you rename or delete any files or folders?
    is folder path too long?
    make a full backup
    then remove all temporary files, IDE files, make files then generate project files again. Open the project (if you cant see the log in save) and try again to cook


    Comment


      #3
      Thanks Sam!
      I cloned the project to a new folder, deleted al temporary files, created a new C++ class to link UE 4.25 to MS Visual Studio 2019, and then it worked!

      Comment

      Working...
      X