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    Lightmap Baking Error

    Hello, i'm having this new problem in some of my meshes. Everything is set up good: production quality baking, lightmap channels set correctly, none of the lightmaps have overlapping.

    So the weird thing is that im actually re-using some meshes from previous projects, which baked perfectly before. I don't know if its the 4.24 version that is messing up the baking, or what could be the problem?
    Attached Files

    #2
    Maybe there is a light inside a mesh or very close to some other geometry like a wall. I had something like this happening and it was a light being too close to the ceiling.
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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