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How do you render still images for archviz?

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    How do you render still images for archviz?

    Ohkay, so it has been a few months since I started working in Unreal and I am happy with my current quality level. My levels look sharp with good lighting that is splotch free and without artefacts but whenever I take screenshots, they come out with lower quality than the editor. I have tried the console command and inserting a Cam (not cinecam) in the sequencer but they also give me lesser quality than the editor. No matter if I take a 1080p shot or even a 8k. They lack the details that are otherwise visible in the editor and gameplay.
    Any ideas how to take high quality renders like those I see on Unreal Seminar videos?

    #2
    There are lots of ways to take screenshots. This is the way I take them if I want to save the angle and location of the camera:
    - Place a cinematic camera and name it
    - move your viewport camera to the spot you want to take the screenshot from
    - right click the cine camera in the world outliner and select 'snap object to view'
    - then 'pilot' the camera from the world outliner as before
    - go to the details panel of the cine camera and adjust the Camera Settings like a real life camera: Focus Distance, Focal Length and Aperture. You can also tweak the Post Process settings in there like exposure if you want to.
    - fine tune the position of the camera by using your normal viewport controls
    - open the 'High Resolution Screenshot' menu in the viewport
    - Set your multiplier and take the screenshot. I usually use a multiplier of 2 which is twice your viewport resolution. That's good enough for web presentation but you might want to increase that number for prints. Be careful as a high number more than 5 or so might crash the editor. So save before trying.
    - At the end 'eject' the camera from piloting so you don't accidentally move it.

    Next time you want to take a screenshot search for the camera in the world outliner, pilot it and then take the screenshot again. Hope that helps
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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      #3
      Thanks for the reply. After I tried some screenshots today with different methods and none of them giving me the crisp quality I wanted, I uploaded the file to my office sustem and gave it a shot. To my surprise, it did come out great.
      After which I came to this conclusion that I need to upgrade my GPU cos I am running a GTX 960 while I have a RTX 2070 in my office PC.
      Even after having a texturestreampoolsize of 2000, my office system runs out of memory. Might have to optimise the scene. But then again, I barely have 6-7 master materials and 30-40 material instances. Also no texture is more than 2k. Don't know where I am going wrong.

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        #4
        I have never found that a screenshot solution to work.

        My own method has been to create a new level sequence just for still shots and render out a minimal frame count. Not ideal but gives me what I need.

        Also if you are using Raytracing or anything dynamic you really need that warm up frame count. I’m sure someone will tell me there’s a much easier way!

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          #5
          Originally posted by Jimjams17 View Post
          I have never found that a screenshot solution to work.

          My own method has been to create a new level sequence just for still shots and render out a minimal frame count. Not ideal but gives me what I need.

          Also if you are using Raytracing or anything dynamic you really need that warm up frame count. I’m sure someone will tell me there’s a much easier way!
          Exact same situation here

          Comment


            #6
            You could try Bandicam, rather than using the in-editor tool: https://www.bandicam.com
            LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

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