Does anyone experienced in raytracing know why the glass does not reflect the lampshade correctly? The scene was baked, raytracing only for reflection and transluency. Lampshade material is two-side subsurface, with one stationary pointlight inside.
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Issue on Raytracing Reflection of enlighten lampshade (subsurface material)
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For this work, can it not be better to render a cubemap on the glass? https://www.juegocaca.com/juegos-cocinar
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