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High render settings and still not the best quality

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    High render settings and still not the best quality

    Hi

    as you can see I'm getting these noise or black dots and in some area tiny white dots although my world settings are high as you can see in the picture and my lighting quality on production and also my wall lightmap res is 2048 and I double-checked that my lightmap compress is unchecked

    What else can cause this ?
    Attached Files

    #2
    Hi!

    One of your setting is way too high (quality) and one is too low (smoothness)...
    BUT
    I think it might be your material/normal map... have you tried with just plain grey material?

    Comment


      #3
      actually i just figure it out, i'm rendering GPU so i had to adjust in the BaseLightmass file, increace the samples in the last line



      [DevOptions.GPULightmass]
      NumPrimaryGISamples=32
      NumSecondaryGISamples=16
      FireflyClampingThreshold=1000.0

      i put it


      [DevOptions.GPULightmass]
      NumPrimaryGISamples=128
      NumSecondaryGISamples=32
      FireflyClampingThreshold=1000.0

      and i'm rendering now once the result came i will post , thank you for your reply

      Comment


        #4
        ...if you're using GPU lightmass those World/Lighmass settings are NOT in use!! You can put whatever in those fields, GPU lighmass is automated!!

        Comment


          #5
          Oh, so it doesn't matter what I put in the world setting, how about the lighting quality ?? does it work when using GPU lightmass ?

          Comment


            #6
            No! GPULightmass is automated and doesn't use ANY of those settings!

            Comment


              #7
              alright thank you very much i did not know that !

              Comment


                #8
                Originally posted by Makigirl View Post
                No! GPULightmass is automated and doesn't use ANY of those settings!
                Hi

                I made some experiment with the GPU lightmass to see if world settings and lighting quality are effected or not!!

                First photo:

                world settings:

                Static Lighting level Scale: 1
                Num Indirect Lighting Bounces: 3
                Num Sky Lighting Bounces: 1
                Indirect Lighting Quality: 1
                Indirect Lighting Smoothness: 1
                Lighting Quality: Preview

                Time: 2min 19sec

                second photo:

                Static Lighting level Scale: 0.1
                Num Indirect Lighting Bounces: 10
                Num Sky Lighting Bounces: 10
                Indirect Lighting Quality: 13
                Indirect Lighting Smoothness: 1
                Lighting Quality: Production

                Time: 2min 37sec

                as you can see they are affected however in the second test I put the lighting quality to preview to see if that effect or not, it didn't affect at all but the time reduced from 2min 37 to 2min 20 , but exactly the same result

                so only lighting quality is automated, you have to change the world settings
                Attached Files

                Comment


                  #9
                  Sry I was wrong!!

                  Originally posted by Luoshuang View Post
                  ...
                  • According to some tests the direct lighting is low quality sometimes because Lightmass quality level is set to "Preview". While this problem is actually irrelevant to GPULightmass, you'll probably want to set the quality level to "Production" to avoid such kind of mysterious problems.
                  • Lightmass parameters and quality settings specified in the editor are ignored except for Num Indirect Lighting Bounces
                  ...

                  Comment


                    #10
                    Thanks for sharing , i had the same problem using GPU light mass backing and your post helped me a lot , thanks

                    Comment


                      #11
                      Originally posted by Makigirl View Post
                      Sry I was wrong!!
                      its okay, so basically other than Num Indirect Lighting Bounces is not affected , but how about Num Sky Lighting Bounces or Indirect Lighting Quality and Indirect Lighting Smoothness ?

                      because these are related to indirect lighting, i suggest always put setting as you are in CPU lightmass regardless if they are effecting or not

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