Hi Guys
We're looking into switching our offline rendering workflow completely over to Unreal. We've hit a snag with the most simplest of things.
1) How do you export render elements at specific highres resolution out of UE? HighResShot only gives you a beauty pass in png. In viewport, using the native High Resolution Screenshot, you can get EXR elements, but for specific size you have to use that awful size multiplier which does NOT give you an exact output you need.
Trying things with the sequencer is even worse. You can get an image from there at specific res, but again, it's one hell of a workaround to get something done that should be much simpler.
2) We need to stick our building into a photo. While the final bit is done in PS, we also need to see in editor while we are working how things are progressing so we need a backplate for the photo to see the building over it in editor.
Neither of those 2 things seems simple at all.
At the end of the day we need to "render" out our highres image from UE with masks and render elements, for further manipulation in PS like adding 2D people, adjusting bits and bobs etc
Any hints would be greatly appreciated!
We're looking into switching our offline rendering workflow completely over to Unreal. We've hit a snag with the most simplest of things.
1) How do you export render elements at specific highres resolution out of UE? HighResShot only gives you a beauty pass in png. In viewport, using the native High Resolution Screenshot, you can get EXR elements, but for specific size you have to use that awful size multiplier which does NOT give you an exact output you need.
Trying things with the sequencer is even worse. You can get an image from there at specific res, but again, it's one hell of a workaround to get something done that should be much simpler.
2) We need to stick our building into a photo. While the final bit is done in PS, we also need to see in editor while we are working how things are progressing so we need a backplate for the photo to see the building over it in editor.
Neither of those 2 things seems simple at all.
At the end of the day we need to "render" out our highres image from UE with masks and render elements, for further manipulation in PS like adding 2D people, adjusting bits and bobs etc
Any hints would be greatly appreciated!
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