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why I cant use pixel streaming in UE4 4.24 verson.

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  • replied
    Hello:

    Free server open for anyone like to connet and show your UE4 project., easily just setup Parameters from

    Unreal Editor, Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP=65.52.189.204 -PixelStreamingPort=8889.

    Click image for larger version

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    More detail please check step how to connect free server
    http://renderstreaming.com/connect

    follow us https://forums.unrealengine.com/comm...gin-developing

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  • replied
    Hello,
    The above solution of adding a command-line parameter didn't make any difference for me. I still can't run Pixel Streaming.
    please let me know if there is any alternative.

    Thank you

    Leave a comment:


  • replied
    The command line parameters are for UE4, so when I am running a test then I run:

    UE4Editor.exe ..\..\..\Collaboration\Samples\PixelStreamingInput\PixelStreamingInput.uproject -game -RenderOffScreen -PixelStreamingIP=localhost -PixelStreamingPort=8888

    Or if you are running via Play-in-Editor (Standalone Game) then you would add these options in the Advanced Settings:

    Click image for larger version

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    The Signalling Web Server can just be run with the run.bat script in the C:\Program Files\Epic Games\UE_4.24\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer directory. You don't need to change that script normally.

    Leave a comment:


  • replied
    Originally posted by Stuart.Hill2 View Post
    Hi,

    Indeed, there have been some changes with Pixel Streaming in the new 4.24 version.

    The WebRTC Proxy has now been removed.

    The SignallingWebServer has moved and I now find mine in the location: C:\Program Files\Epic Games\UE_4.24\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer

    You need two additional command line parameters to be added to your UE4 application; for example, if I am doing a basic local test (with everything running on the same machine) then I would add:

    -PixelStreamingIP=localhost -PixelStreamingPort=8888

    If you make these changes then you should be able to connect via Pixel Streaming again.

    Thanks, Stuart.
    Where do I have to add that two additional command lines parameters? In the signallyingWebServer file? In the pre-compiled project? Or after open all the server files and run out my UE4 application opening the console commands?
    Last edited by noted1; 12-18-2019, 04:36 AM.

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  • replied
    Hi,

    Indeed, there have been some changes with Pixel Streaming in the new 4.24 version.

    The WebRTC Proxy has now been removed.

    The SignallingWebServer has moved and I now find mine in the location: C:\Program Files\Epic Games\UE_4.24\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer

    You need two additional command line parameters to be added to your UE4 application; for example, if I am doing a basic local test (with everything running on the same machine) then I would add:

    -PixelStreamingIP=localhost -PixelStreamingPort=8888

    If you make these changes then you should be able to connect via Pixel Streaming again.

    Thanks, Stuart.

    Leave a comment:


  • replied
    Based the feedback I got from Andriy from dev team.
    “WebRTC Proxy was removed in 4.24. Documentation is still not updated. Now to enable streaming you need to provide additional command-line args: "-PixelStreamingIP=localhost -PixelStreamingPort=8888" ("localhost" points at Signalling Server location)”

    Leave a comment:


  • replied
    Now it's out of beta and I still can't run Pixel Streaming. Documentation says that WEBRTC aren't needed anymore, but when I run the pixelstreaming demo, I get to the screen with "click to start". but when I click, nothing happens. Both on mobile and desktop, using local connection.

    Leave a comment:


  • replied
    Originally posted by S-Dot View Post
    It's still in beta. So maybe post your question in the 4.24 preview threat or wait till the first real version comes out. Those features often only get implemented at the end.
    thanks,maybe you are right.

    Leave a comment:


  • replied
    It's still in beta. So maybe post your question in the 4.24 preview threat or wait till the first real version comes out. Those features often only get implemented at the end.

    Leave a comment:


  • started a topic why I cant use pixel streaming in UE4 4.24 verson.

    why I cant use pixel streaming in UE4 4.24 verson.

    i cant find any WebRTC files in verson 4.24 ,so how to run pixel streaming .
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