i cant find any WebRTC files in verson 4.24 ,so how to run pixel streaming .
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why I cant use pixel streaming in UE4 4.24 verson.
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Based the feedback I got from Andriy from dev team.
“WebRTC Proxy was removed in 4.24. Documentation is still not updated. Now to enable streaming you need to provide additional command-line args: "-PixelStreamingIP=localhost -PixelStreamingPort=8888" ("localhost" points at Signalling Server location)”
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Hi,
Indeed, there have been some changes with Pixel Streaming in the new 4.24 version.
The WebRTC Proxy has now been removed.
The SignallingWebServer has moved and I now find mine in the location: C:\Program Files\Epic Games\UE_4.24\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer
You need two additional command line parameters to be added to your UE4 application; for example, if I am doing a basic local test (with everything running on the same machine) then I would add:
-PixelStreamingIP=localhost -PixelStreamingPort=8888
If you make these changes then you should be able to connect via Pixel Streaming again.
Thanks, Stuart.
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Originally posted by Stuart.Hill2 View PostHi,
Indeed, there have been some changes with Pixel Streaming in the new 4.24 version.
The WebRTC Proxy has now been removed.
The SignallingWebServer has moved and I now find mine in the location: C:\Program Files\Epic Games\UE_4.24\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer
You need two additional command line parameters to be added to your UE4 application; for example, if I am doing a basic local test (with everything running on the same machine) then I would add:
-PixelStreamingIP=localhost -PixelStreamingPort=8888
If you make these changes then you should be able to connect via Pixel Streaming again.
Thanks, Stuart.Last edited by noted1; 12-18-2019, 04:36 AM.
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The command line parameters are for UE4, so when I am running a test then I run:
UE4Editor.exe ..\..\..\Collaboration\Samples\PixelStreamingInput\PixelStreamingInput.uproject -game -RenderOffScreen -PixelStreamingIP=localhost -PixelStreamingPort=8888
Or if you are running via Play-in-Editor (Standalone Game) then you would add these options in the Advanced Settings:
The Signalling Web Server can just be run with the run.bat script in the C:\Program Files\Epic Games\UE_4.24\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer directory. You don't need to change that script normally.
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Hello:
Free server open for anyone like to connet and show your UE4 project., easily just setup Parameters from
Unreal Editor, Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP=65.52.189.204 -PixelStreamingPort=8889.
More detail please check step how to connect free server
http://renderstreaming.com/connect
follow us https://forums.unrealengine.com/comm...gin-developing
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