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    Ask, Pivot Point

    Hello, dear community,
    I ask to the UE support group ( Maybe this is not the right place where I should publish this request, if yes, please redirect to the relevant section). I use UE for architectural visualization purposes and so far its a bit annoying that there is no possibility change object's pivot point inside UE (I mean, pivot point must be unchanged after manipulation and would not reset to the original position). Please, make it available in future Versions (it would be nice to have a PP changing tool like the Blender 2.81 version has). Thank You in advance.

    #2
    Agreed. This would be a fantastic addition to the functionality of the useful new mesh editing tools.

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      #3
      https://www.youtube.com/watch?v=N1h5mMviSKs
      www.s-dot.de/viz
      ArchViz User Interface :: UE4 Marketplace.

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        #4
        Thanks. It would be good if we could change the pivot point rather than the pivot point offset.

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          #5
          Thank You S-Dot for ur replay, but i agree IslandPlaya, we need more robust and fully functionality PP changing tool inside EU. Sorry, but the video u referenced above is not helpfull at all

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            #6
            Hi TomaTarchia, check this out as you may find it helpful: https://www.unrealengine.com/marketp...lug/pivot-tool

            Additionally, if you seek blueprint functionality (ie rotation of static mesh inside blueprint) you can add an arrow component or scene component and make the static mesh a child of the component. Then any functionality applied to the parent component (scale, transform, rotation, etc.) will influence the static mesh actor.
            Last edited by mvollrath; 12-09-2019, 08:01 PM.

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