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Variant Manager giving Problems when swapping material

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    Variant Manager giving Problems when swapping material

    Okay so I managed to get the variant manager working with the following workflow.
    Created 2 material instances. One light and one dark.
    Created a duplicate of a wall and applied the above two materials to each one.
    USed the Variant Manager to set up material swaps and baked the lighting.
    Now inside the game, it looks weird. Please look at the attached video to see what I mean and someone help me please

    https://vimeo.com/376053345

    #2
    Anyone? Any help would be great

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      #3
      Instead of duplicating the wall, you can swap the material applied to the mesh with variant manager. This way you will not have issues with baked lighting as the mesh will be the same and only the material will change.
      From your video, it seems each mesh is inside the other with only one side sticking out, that way unreal bakes the inside mesh as shaded.

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