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Interactive Materials using UMG?

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    Interactive Materials using UMG?

    So I have tried to look for interactive materials during run time and got lots of tutorials but none had what I was looking for. All the tutorials show color change using a vector parameter but I want to change a texture. Like, in this case, the floor.
    Basically what I want is a Color/Texture Options UMG Menu that appears when I press a key during run time but without creating the blueprint for floor/walls.
    This menu would have the texture options which I can click and select to apply.
    I am stuck at the graph inside the widget blueprint. How do I make these two buttons change the texture? Need help coding this simple thing

    Or if someone could tell me how to place the walls and floor back to their original position after creating blueprints, that would also do.
    Attaching the images here to help understand better maybe.
    Last edited by scott1391990; 11-15-2019, 12:29 PM.

    #2
    Why don't you check out this course in academy. Interactive Material Swaps Using Blueprints

    https://learn.unrealengine.com/cours...94113923365438

    Cheers,

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      #3
      Originally posted by pbdarcey View Post
      Why don't you check out this course in academy. Interactive Material Swaps Using Blueprints

      https://learn.unrealengine.com/cours...94113923365438

      Cheers,
      Thanks for the reply. I have followed that but there are two problems I have with it.
      One is that the instructor deals with colors only while I want to change the entire material. Like one option having herringbone wooden floor and other option being marble tiles.
      Second is I don't know how to place the wall or floor back to their original position after I drag the blueprint in the viewport.

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