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    Lighting Artifacts

    I'm getting some lighting artifacts in my scene after light build. I don't know what is causing them.
    Need a solution.

    thanks

    #2
    How's yout lightmap density for this ceiling? And also, how's your model? Could you send prints with wireframe and lightmap density enabled?

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      #3
      Are you using portals? Any emissive material that effects the scene? Is there an HDMI set for skylight? Are you using meshes with thickness and no meshes made out of planes?

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        #4
        I"ve seen those spots when a light is inside a mesh or very close to the polygons. Try moving the lights that are very close to the ceiling or walls a bit away.
        www.s-dot.de/viz
        ArchViz User Interface :: UE4 Marketplace.

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          #5
          Originally posted by S-Dot View Post
          I"ve seen those spots when a light is inside a mesh or very close to the polygons. Try moving the lights that are very close to the ceiling or walls a bit away.
          thanks! this was the reason.
          i moved the lights and the spots disappeared.

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