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Datasmith makes textures blue/purple?

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    Datasmith makes textures blue/purple?

    Hi guys,

    We're trying to import some stuff from 3ds max (VRay) via datasmith into UE4 and some of the textures it is importing having apparently put a blue filter over them. It's very odd. This happens on even the simplest of materials and seems to happen to any of the maps (diffuse, reflection, bump, etc). Even on the simplest of materials with just a diffuse map.

    I'm new to UE so I'm assuming it's something I'm doing wrong; why is it doing this?

    Kind regards,
    Chris
    Chris MacDonald
    Architectural Visualiser / Associate
    Roberts Limbrick

    #2
    Having no reflection actors in the scene makes everything look a bit blue (from the sky). So add reflection cubes or boxes.

    https://docs.unrealengine.com/en-US/...ons/index.html
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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