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3ds max spline contraint camera to UE4.22

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    3ds max spline contraint camera to UE4.22

    Hi All,
    I have a series of 3ds max camera's which are animated along splines using the path constraint in max to form a flythrough.
    Anyone know of a way to get these in to UE with the animation intact?, I have tried into sequencer via the FBX import but the camera comes in with no animation.
    Datasmith does not support animation as far as I'm aware.
    I tried also baking/collapsing the constraint in max, but it does strange things to my camera targets. Possibly I have to import the splines only then reattach cinecam actor in UE?
    I'm scratching my head! any advice would be appreciated, thanks


    #2
    For animation constraints that aren't supported when exporting, you need to bake the animation to keyframes. I've done this before but I can't remember if you can just use the Bake Animation option in the FBX exporter or if you need to do that in 3ds Max beforehand.4

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