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Raytracing & Wireframes?

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  • replied
    Right, that might be the case. Sooo... did no one else run into the same problem? If you drop a simple sphere into the editor.. wireframes while running 100% Ray Tracing on AO, GI, Reflections and Translucency.

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  • replied
    Originally posted by Jtveclipse12 View Post
    How are you using 64 samples on Ray tracing GI > Samples Per Pixel? The wireframes clear up around 3-4 samples but the FPS on my RTX 2080 drops to single digits.
    He probably did not run it in dx12 mode so despite the samples it wont be active

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  • replied
    How am I using 64 samples? Just enter 65.. haha... but the issue remains...

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  • replied
    Originally posted by remozseo View Post
    I am already using 64 samples... but the wireframes are still to see. Maybe some Project Settings I have to tweak?
    How are you using 64 samples on Ray tracing GI > Samples Per Pixel? The wireframes clear up around 3-4 samples but the FPS on my RTX 2080 drops to single digits.

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  • replied
    I am already using 64 samples... but the wireframes are still to see. Maybe some Project Settings I have to tweak?

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  • replied
    higer the GI samples and it will be gone.

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  • replied
    hmm... no one with similar issues?

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  • started a topic Raytracing & Wireframes?

    Raytracing & Wireframes?

    I am using Raytracing for GI, Reflections, AO, and Translucency.

    Why do I see Wireframes on my renders?
    How to fix that?

    Thanks
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