Announcement

Collapse
No announcement yet.

Raytracing & Wireframes?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Raytracing & Wireframes?

    I am using Raytracing for GI, Reflections, AO, and Translucency.

    Why do I see Wireframes on my renders?
    How to fix that?

    Thanks

    #2
    hmm... no one with similar issues?

    Comment


      #3
      higer the GI samples and it will be gone.

      Comment


        #4
        I am already using 64 samples... but the wireframes are still to see. Maybe some Project Settings I have to tweak?

        Comment


          #5
          Originally posted by remozseo View Post
          I am already using 64 samples... but the wireframes are still to see. Maybe some Project Settings I have to tweak?
          How are you using 64 samples on Ray tracing GI > Samples Per Pixel? The wireframes clear up around 3-4 samples but the FPS on my RTX 2080 drops to single digits.

          Comment


            #6
            How am I using 64 samples? Just enter 65.. haha... but the issue remains...

            Comment


              #7
              Originally posted by Jtveclipse12 View Post
              How are you using 64 samples on Ray tracing GI > Samples Per Pixel? The wireframes clear up around 3-4 samples but the FPS on my RTX 2080 drops to single digits.
              He probably did not run it in dx12 mode so despite the samples it wont be active

              Comment


                #8
                Right, that might be the case. Sooo... did no one else run into the same problem? If you drop a simple sphere into the editor.. wireframes while running 100% Ray Tracing on AO, GI, Reflections and Translucency.

                Comment

                Working...
                X